-AceX
How does -AceX play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so clearly above the average (52%).
Clutch
Strength2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.29 K/D and so well above the average (1.05).
Impact
StrengthExactly 2 kills in 16.0% of rounds and so well above the average (13.6%).
Utility and deaths
Average0.11 enemies flashed per round and so well below the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.89. Last 3 months unchanged at 0.85. Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.29. Last 3 months: 1.23 (at the start 1.19). Well above the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 90.9. Last 3 months: 87.7 (at the start 89.5). Clearly above the average (81.4).
Share of headshot kills
Best month: June 2026 with 50%. Last 3 months: 47% (at the start 48%). Clearly below the average (52%).
Matches won (win rate)
Best month: June 2026 with 57%. Last 3 months: 50% (at the start 53%). Just below the average (51%).
Best month: August 2026 with 3,007. Last 3 months: 2,988 (at the start 2,962).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 59%.
Patterns
From the last 180 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-AceX loses the most ELO in match 4 of the day: −150 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Highest rating in a match: 2.40 · Anubis
- Recorded match no. 100 · Mirage
- Most kills in a match: 40 · Dust 2
Maps in detail
from the last 180 matchesCompared with players on the same level who have at least 15 matches on the map.
How -AceX plays
Across 180 matches -AceX averages K/R 0.85 and ADR 88.2; the rating across the 131 rated matches is 1.23. Biggest strength: K/D at 1.29, better than 95% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 18.9 kills per match with 47% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 87 of 131 matches the rating was 1.10 or higher (66%), in 23 it was below 0.90. In 124 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: October 2026 at 1.29. -AceX loses the most ELO in match 4 of the day (−150 ELO, win rate 43%). Things go best on Dust 2 (+38 ELO, win rate 50%). From match no. 5 of the day on, things go best: 63% win rate, +9 ELO. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.23, ADR at 87.7, Headshots at 47%, ELO at 2,988. Last 30 days: 78 matches, win rate 54%, net ELO +133.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.