-AcatRini
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Weakness28% of 1v1s won and so well below the average (38%).
Weapons and aim
Average41% headshots and so well below the average (47%).
Impact
AverageExactly 2 kills in 12.7% of rounds and so just below the average (12.9%).
Utility and deaths
Average41% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.75. Last 3 months: 0.70 (at the start 0.67). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.05. Last 3 months: 0.96 (at the start 0.93). Slightly below the average (0.99).
Damage per round (ADR)
Best month: August 2026 with 84.2. Last 3 months: 79.9 (at the start 76.7). Just above the average (78.8).
Share of headshot kills
Best month: September 2026 with 43%. Last 3 months: 41% (at the start 39%). Well below the average (47%).
Matches won (win rate)
Best month: September 2026 with 52%. Last 3 months: 51% (at the start 33%). Clearly above the average (47%).
Best month: October 2026 with 1,466. Last 3 months: 1,466 (at the start 1,212).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 163 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-AcatRini loses the most ELO on Ancient: −23 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 2.40 · Dust 2
- Most kills in a match: 31 · Anubis
Maps in detail
from the last 163 matchesCompared with players on the same level who have at least 15 matches on the map.
How -AcatRini plays
Across 163 matches -AcatRini averages K/R 0.69, ADR 79.4 and a rating of 0.96. Biggest strength: Utility hit rate at 41%, better than 87% of level 7 players. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 7 players. Averages 15.3 kills per match with 41% headshots. The strongest map is Anubis with a 65% win rate in 31 matches. In 48 of 163 matches the rating was 1.10 or higher (29%), in 72 it was below 0.90. In 142 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: August 2026 at 1.05. -AcatRini loses the most ELO on Ancient (−23 ELO, win rate 45%). Things go best on Dust 2 (+34 ELO, win rate 49%). Improved over the last three months: Headshots +2 pp, Win rate +18 pp, ELO +254. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 79.9. Last 30 days: 58 matches, win rate 52%, net ELO +17.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.