-AV22-
How does -AV22- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (50%).
Clutch
Average29% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Strength56% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 15.3% of rounds and so well above the average (13.2%).
Utility and deaths
Average1.9 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: June 2026 with 0.84. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.16. Last 3 months: 1.10 (at the start 0.53). Clearly above the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 88.3. Last 3 months: 83.8 (at the start 78.6). Slightly above the average (79.6).
Share of headshot kills
Best month: April 2026 with 64%. Last 3 months: 57% (at the start 54%). Well above the average (49%).
Matches won (win rate)
Best month: June 2026 with 69%. Last 3 months: 50% (at the start 44%). Just above the average (49%).
Best month: July 2026 with 2,119.
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 203 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-AV22- loses the most ELO on Dust 2: −79 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Anubis
- Highest rating in a match: 2.18 · Mirage
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 203 matchesCompared with players on the same level who have at least 15 matches on the map.
How -AV22- plays
Across 203 matches -AV22- averages K/R 0.78 and ADR 82.5; the rating across the 154 rated matches is 1.10. Biggest strength: Opening duels won at 57%, better than 93% of level 9 players. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 9 players. Averages 16.7 kills per match with 56% headshots. The strongest map is Ancient with a 63% win rate in 32 matches. In 68 of 154 matches the rating was 1.10 or higher (44%), in 48 it was below 0.90. In 103 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: June 2026 at 1.16. -AV22- loses the most ELO on Dust 2 (−79 ELO, win rate 45%). Things go best on Mirage (+52 ELO, win rate 51%). Match no. 2 of the day goes best: 57% win rate, +28 ELO. Improved over the last three months: K/R +0.05, Rating +0.57, ADR +5.2, Headshots +3 pp, Win rate +6 pp. Last 30 days: 50 matches, win rate 54%, net ELO +78.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.