-ATC-

Turkey
On FACEIT since 2020 80 matches tracked 39 matches in 30 days
ELO ▼ 90
2,094
30-day peak: 2,199
Rank EU
#184,498
Turkey #5,027 in Turkey
Last updated:

How does -ATC- play?

Rating 1.08 K/R 0.77 ADR 83.7 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 80 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 31% weak 0.75 to 0.89 9% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.11+0.08 · Ø 1.03 better than 78%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 10x 4K, 1 ace in 80 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -ATC- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches, all from the last 3 months.

Kills per round (K/R)

0.63
SepOct

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +30 ELO
21 matches · 38% win rate

-ATC- loses the most ELO in match 1 of the day: +30 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Dust 2
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
44% better than 25%
0.78 better than 71%
85.4 better than 75%
1.11 better than 76%
62% of 101 duels better than 94%
24% of 17 situations better than 15%
Ancient14
50% -
0.81 -
89.0 -
1.10-
61% of 61 duels -
50% of 16 situations -
Anubis14
29% -
0.71 -
77.6 -
0.98-
58% of 53 duels -
25% of 12 situations -
Nuke10
70% -
0.87 -
88.9 -
1.20-
69% of 35 duels -
33% of 6 situations -
Inferno9
67% -
0.73 -
83.9 -
1.00-
50% of 40 duels -
50% of 2 situations -
Mirage3
0% -
0.39 -
44.0 -
0.77-
33% of 6 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ATC- plays

Across 80 matches -ATC- averages K/R 0.77, ADR 83.7 and a rating of 1.08. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 51% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 33 of 80 matches the rating was 1.10 or higher (41%), in 22 it was below 0.90. In 80 matches with detailed stats: 10 4Ks and 1 ace. -ATC- loses the most ELO in match 1 of the day (+30 ELO, win rate 38%). Things go best on Dust 2 (+87 ELO, win rate 44%). Last 30 days: 39 matches, win rate 44%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.