-ARjETA

Albania
On FACEIT since 2018 220 matches tracked 81 matches in 30 days
ELO ▲ 347
3,071
30-day peak: 3,071
Rank EU ▲ 3,255 places
#5,933
Albania #41 in Albania
30 days · prev. #9,188 · best #5,858
Last updated:

How does -ARjETA play?

Rating 1.00 K/R 0.73 ADR 79.8 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 220 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 45%−7 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 7%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.07).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.98−0.09 · Ø 1.07 better than 16%
Pistol kills per match 2.8
Knife kills 5 in 220 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.6%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 70%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 20x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 32%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 75%+5 pp · Ø 70% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.7, Win rate +12 pp, ELO +336
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.75 (at the start 0.70). Right on the average (0.75).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
26 matches · 38% win rate
On Mirage −40 ELO
86 matches · 55% win rate
On Fridays −81 ELO, win rate 43%

-ARjETA loses the most ELO on Anubis: −60 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.08 · Mirage

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
55% right on the average
0.73 better than 34%
79.3 better than 34%
1.00 better than 27%
44% of 387 duels better than 9%
26% of 39 situations better than 15%
Dust 267
61% better than 72%
0.76 right on the average
81.9 better than 48%
1.05 better than 41%
43% of 287 duels better than 8%
45% of 29 situations better than 67%
Anubis26
38% better than 6%
0.72 better than 33%
81.1 better than 46%
0.98 better than 22%
57% of 128 duels better than 74%
17% of 12 situations better than 8%
Cache19
58% better than 48%
0.73 better than 24%
80.7 better than 28%
0.98 better than 9%
54% of 91 duels better than 45%
44% of 9 situations better than 63%
Nuke11
55% -
0.70 -
75.6 -
0.95-
39% of 71 duels -
100% of 2 situations -
Inferno9
44% -
0.67 -
72.6 -
0.94-
36% of 33 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ARjETA plays

Across 220 matches -ARjETA averages K/R 0.73, ADR 79.8 and a rating of 1.00. Most room to improve: Opening duels won at 45%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Dust 2 with a 61% win rate in 67 matches. In 76 of 220 matches the rating was 1.10 or higher (35%), in 83 it was below 0.90. In 123 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. -ARjETA loses the most ELO on Anubis (−60 ELO, win rate 38%). Things go best on Dust 2 (+6 ELO, win rate 61%). Match no. 2 of the day goes best: 62% win rate, −133 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.7, Win rate +12 pp, ELO +336. Got weaker: Headshots −3 pp. Last 30 days: 81 matches, win rate 59%, net ELO +191.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.