-ARHANGEL

North Macedonia
121 matches tracked 23 matches in 30 days
Last updated:

How does -ARHANGEL play?

Rating 0.98 (from 71 matches) K/R 0.72 ADR 79.1 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 71 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

17% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 17%−21 pp · Ø 38% better than 1%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so just below the average (0.98).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 26%+16 pp · Ø 10% better than 94%
K/D 0.94−0.04 · Ø 0.98 better than 24%
Pistol kills per match 3.0
Knife kills 2 in 121 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so well above the average (12.9%).

2K rounds 14.9%+2.0 pp · Ø 12.9% better than 87%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 6x 4K, 1 ace in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 92%
Deaths per round 76%+3 pp · Ø 73% better than 11%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.10, Rating +0.15, ADR +8.6, Headshots +2 pp, Win rate +22 pp, ELO +153
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.78 (at the start 0.68). Clearly above the average (0.72).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
21 matches · 38% win rate
In match 1 of the day +20 ELO
44 matches · 39% win rate
On Fridays +1 ELO, win rate 35%

-ARHANGEL loses the most ELO on Dust 2: −47 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.11 · Inferno

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% right on the average
0.73 right on the average
79.2 better than 47%
1.00 better than 46%
51% of 171 duels better than 54%
31% of 13 situations better than 31%
Dust 221
38% better than 11%
0.70 better than 35%
81.4 better than 57%
0.93-
54% of 85 duels better than 69%
25% of 12 situations better than 17%
Anubis15
40% better than 15%
0.64 better than 8%
70.3 better than 6%
0.81-
46% of 35 duels better than 23%
0% of 1 situations better than 1%
Ancient14
57% -
0.78 -
85.5 -
1.09-
50% of 52 duels -
0% of 3 situations -
Inferno14
64% -
0.73 -
79.8 -
1.08-
53% of 43 duels -
0% of 3 situations -
Cache5
20% -
0.66 -
75.5 -
0.82-
40% of 20 duels -
100% of 1 situations -
Overpass4
25% -
0.58 -
62.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How -ARHANGEL plays

Across 121 matches -ARHANGEL averages K/R 0.72 and ADR 79.1; the rating across the 71 rated matches is 0.98. Biggest strength: Rounds with first kill at 13%, better than 88% of level 9 players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 9 players. Averages 15.7 kills per match with 48% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 24 of 71 matches the rating was 1.10 or higher (34%), in 32 it was below 0.90. In 27 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. -ARHANGEL loses the most ELO on Dust 2 (−47 ELO, win rate 38%). Things go best on Mirage (+123 ELO, win rate 50%). Match no. 3 of the day goes best: 62% win rate, +30 ELO. Improved over the last three months: K/R +0.10, Rating +0.15, ADR +8.6, Headshots +2 pp, Win rate +22 pp, ELO +153. Last 30 days: 23 matches, win rate 61%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.