-AR3S-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (50%).
Clutch
Average44% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Weakness0.81 K/D and so clearly below the average (0.99).
Impact
WeaknessExactly 2 kills in 10.4% of rounds and so well below the average (13.1%).
Utility and deaths
Average0.52 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.63. Last 3 months: 0.59 (at the start 0.63). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.87. Last 3 months: 0.84 (at the start 0.87). Well below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 69.4. Last 3 months: 68.8 (at the start 69.6). Well below the average (79.2).
Share of headshot kills
Best month: July 2026 with 39%. Last 3 months: 34% (at the start 40%). Well below the average (47%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 50% (at the start 55%). Slightly above the average (48%).
Best month: August 2026 with 1,813. Last 3 months: 1,604 (at the start 1,585).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 161 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-AR3S- loses the most ELO on Anubis: −51 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Ancient
- Highest rating in a match: 1.76 · Dust 2
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 161 matchesCompared with players on the same level who have at least 15 matches on the map.
How -AR3S- plays
Across 161 matches -AR3S- averages K/R 0.60, ADR 68.9 and a rating of 0.84. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 8 players. Most room to improve: Rating at 0.84, better than only 2% of level 8 players. Averages 13.1 kills per match with 35% headshots. The strongest map is Nuke with a 63% win rate in 27 matches. In 31 of 161 matches the rating was 1.10 or higher (19%), in 93 it was below 0.90. In 135 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 0.87. -AR3S- loses the most ELO on Anubis (−51 ELO, win rate 42%). Things go best on Mirage (+58 ELO, win rate 53%). Match no. 4 of the day goes best: 60% win rate, −12 ELO. Got weaker: K/R −0.04, Headshots −6 pp, Win rate −5 pp. Unchanged in recent months: Rating at 0.84, ADR at 68.8, ELO at 1,604.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.