-ALFIE-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (310 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so clearly below the average (52%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.99 K/D and so slightly below the average (1.05).
Impact
AverageExactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).
Utility and deaths
AverageDied in 73% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.74. Last 3 months unchanged at 0.73. Just below the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.02. Last 3 months unchanged at 1.01. Slightly below the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 82.6. Last 3 months: 82.0 (at the start 82.3). Just above the average (80.9).
Share of headshot kills
Best month: October 2026 with 58%. Last 3 months: 57% (at the start 56%). Clearly above the average (53%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months unchanged at 54%. Just above the average (53%).
Best month: July 2026 with 3,271. Last 3 months: 3,018 (at the start 3,176).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 375 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-ALFIE- loses the most ELO on Anubis: −286 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Highest rating in a match: 2.48 · Mirage
- Most kills in a match: 37 · Ancient
Maps in detail
from the last 375 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ALFIE- plays
Across 375 matches -ALFIE- averages K/R 0.73, ADR 82.0 and a rating of 1.01. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Cache with a 63% win rate in 49 matches. In 134 of 375 matches the rating was 1.10 or higher (36%), in 151 it was below 0.90. In 310 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: October 2026 at 1.02. -ALFIE- loses the most ELO on Anubis (−286 ELO, win rate 44%). Things go best on Inferno (+111 ELO, win rate 56%). Match no. 1 of the day goes best: 63% win rate, +48 ELO. Got weaker: ELO −158. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 82.0, Headshots at 57%, Win rate at 54%. Last 30 days: 102 matches, win rate 57%, net ELO −244.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.