-ALFIE-

France
On FACEIT since 2015 375 matches tracked 102 matches in 30 days
ELO ▲ 166
3,062
30-day peak: 3,158
Rank EU ▼ 433 places
#6,377
France #146 in France
30 days · prev. #5,944 · best #3,578
Last updated:

How does -ALFIE- play?

Rating 1.01 K/R 0.73 ADR 82.0 from 375 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 375 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (310 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.99−0.06 · Ø 1.05 better than 19%
Pistol kills per match 2.7
Knife kills 4 in 375 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 24%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 52x 4K, 4 aces in 310 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 82.0, Headshots at 57%, Win rate at 54%
▼ Got worse
ELO −158

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months unchanged at 0.73. Just below the average (0.75).

Patterns

From the last 375 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −286 ELO
75 matches · 44% win rate
In match 3 of the day −134 ELO
69 matches · 43% win rate
On Mondays −185 ELO, win rate 45%

-ALFIE- loses the most ELO on Anubis: −286 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.48 · Mirage
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 375 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
59% better than 69%
0.74 better than 39%
84.7 better than 62%
1.02 better than 34%
50% of 488 duels better than 34%
40% of 55 situations better than 54%
Anubis75
44% better than 16%
0.71 better than 28%
79.4 better than 37%
1.01 better than 32%
47% of 329 duels better than 20%
35% of 55 situations better than 41%
Ancient55
49% better than 28%
0.77 better than 56%
87.2 better than 74%
1.02 better than 35%
53% of 285 duels right on the average
30% of 23 situations better than 28%
Cache49
63% better than 62%
0.74 better than 30%
80.6 better than 27%
1.03 better than 25%
47% of 219 duels better than 14%
43% of 30 situations better than 62%
Dust 230
57% better than 58%
0.72 better than 32%
79.5 better than 37%
1.00 better than 25%
51% of 115 duels better than 41%
38% of 13 situations better than 46%
Nuke30
60% better than 56%
0.69 better than 16%
78.9 better than 30%
0.93 better than 8%
46% of 116 duels better than 14%
33% of 12 situations better than 33%
Inferno27
56% better than 31%
0.73 better than 28%
79.0 better than 25%
1.01 better than 21%
51% of 123 duels better than 25%
47% of 17 situations better than 70%
Vertigo9
33% -
0.69 -
79.1 -
0.94-
45% of 38 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ALFIE- plays

Across 375 matches -ALFIE- averages K/R 0.73, ADR 82.0 and a rating of 1.01. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Cache with a 63% win rate in 49 matches. In 134 of 375 matches the rating was 1.10 or higher (36%), in 151 it was below 0.90. In 310 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: October 2026 at 1.02. -ALFIE- loses the most ELO on Anubis (−286 ELO, win rate 44%). Things go best on Inferno (+111 ELO, win rate 56%). Match no. 1 of the day goes best: 63% win rate, +48 ELO. Got weaker: ELO −158. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 82.0, Headshots at 57%, Win rate at 54%. Last 30 days: 102 matches, win rate 57%, net ELO −244.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.