-ADR13-
Name history of -ADR13-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Strength26% of 1v2s won and so clearly above the average (20%).
Weapons and aim
Average1.19 K/D and so clearly above the average (1.00).
Impact
StrengthExactly 2 kills in 15.5% of rounds and so well above the average (13.1%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.83. Last 3 months: 0.82 (at the start 0.83). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.15. Last 3 months: 1.14 (at the start 1.15). Well above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 88.1. Last 3 months: 87.6 (at the start 86.1). Clearly above the average (79.4).
Share of headshot kills
Best month: August 2026 with 46%. Last 3 months: 45% (at the start 42%). Clearly below the average (48%).
Matches won (win rate)
Best month: October 2026 with 54%. Last 3 months: 48% (at the start 49%). Just below the average (49%).
Best month: September 2026 with 1,854. Last 3 months: 1,578 (at the start 1,525).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 305 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-ADR13- loses the most ELO on Ancient: −98 ELO, 39% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Most kills in a match: 35 · Mirage
- Highest rating in a match: 2.48 · Inferno
Maps in detail
from the last 305 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ADR13- plays
Across 305 matches -ADR13- averages K/R 0.82, ADR 87.3 and a rating of 1.15. Biggest strength: K/D at 1.19, better than 94% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 17.7 kills per match with 45% headshots. The strongest map is Cache with a 59% win rate in 22 matches. In 163 of 305 matches the rating was 1.10 or higher (53%), in 76 it was below 0.90. In 246 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: July 2026 at 1.15. -ADR13- loses the most ELO on Ancient (−98 ELO, win rate 39%). Things go best on Anubis (+138 ELO, win rate 56%). Match no. 4 of the day goes best: 54% win rate. Improved over the last three months: Headshots +3 pp, ELO +53. Unchanged in recent months: K/R at 0.82, Rating at 1.14, ADR at 87.6, Win rate at 48%. Last 30 days: 58 matches, win rate 50%, net ELO +50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.