-ADR13-

Romania
On FACEIT since 2026 305 matches tracked 58 matches in 30 days
Last updated:

How does -ADR13- play?

Rating 1.15 K/R 0.82 ADR 87.3 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 305 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Strength
Last one alive

26% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.00).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.19+0.19 · Ø 1.00 better than 94%
Pistol kills per match 2.6
Knife kills 5 in 305 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.1%).

2K rounds 15.5%+2.4 pp · Ø 13.1% better than 92%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 49x 4K, 3 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 82%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +53
= Stayed the same
K/R at 0.82, Rating at 1.14, ADR at 87.6, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.82 (at the start 0.83). Clearly above the average (0.72).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −98 ELO
31 matches · 39% win rate
On Dust 2 −45 ELO
91 matches · 44% win rate
On Wednesdays +6 ELO, win rate 38%

-ADR13- loses the most ELO on Ancient: −98 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.48 · Inferno

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
44% better than 28%
0.81 better than 84%
87.2 better than 82%
1.14 better than 85%
48% of 231 duels better than 35%
40% of 48 situations better than 57%
Anubis64
56% better than 68%
0.82 better than 88%
86.6 better than 81%
1.14 better than 90%
50% of 139 duels better than 44%
29% of 34 situations better than 28%
Inferno47
53% right on the average
0.84 better than 85%
87.5 better than 77%
1.17 better than 82%
52% of 118 duels better than 46%
38% of 34 situations better than 48%
Mirage38
45% better than 30%
0.84 better than 90%
87.4 better than 83%
1.18 better than 90%
62% of 71 duels better than 96%
46% of 26 situations better than 73%
Ancient31
39% better than 11%
0.79 better than 77%
85.8 better than 79%
1.05 better than 65%
54% of 100 duels better than 70%
31% of 13 situations better than 35%
Cache22
59% -
0.87 -
93.6 -
1.23-
61% of 51 duels -
45% of 11 situations -
Nuke12
33% -
0.78 -
83.3 -
1.07-
61% of 31 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ADR13- plays

Across 305 matches -ADR13- averages K/R 0.82, ADR 87.3 and a rating of 1.15. Biggest strength: K/D at 1.19, better than 94% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 17.7 kills per match with 45% headshots. The strongest map is Cache with a 59% win rate in 22 matches. In 163 of 305 matches the rating was 1.10 or higher (53%), in 76 it was below 0.90. In 246 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: July 2026 at 1.15. -ADR13- loses the most ELO on Ancient (−98 ELO, win rate 39%). Things go best on Anubis (+138 ELO, win rate 56%). Match no. 4 of the day goes best: 54% win rate. Improved over the last three months: Headshots +3 pp, ELO +53. Unchanged in recent months: K/R at 0.82, Rating at 1.14, ADR at 87.6, Win rate at 48%. Last 30 days: 58 matches, win rate 50%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.