-ACIL-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).
Compared with 880 players in this group, each player over up to their last 100 matches.
Opening
Weakness36% of opening duels won and so well below the average (50%).
Clutch
Weakness0% of 1v2s won and so well below the average (21%).
Weapons and aim
Average52% headshots and so well above the average (45%).
Impact
AverageExactly 2 kills in 11.4% of rounds and so clearly below the average (13.1%).
Utility and deaths
AverageDied in 78% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.88. Last 3 months: 0.63 (at the start 0.81). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.15. Last 3 months: 0.84 (at the start 1.07). Well below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 90.7. Last 3 months: 74.2 (at the start 85.3). Clearly below the average (79.4).
Share of headshot kills
Best month: June 2026 with 55%. Last 3 months unchanged at 52%. Well above the average (45%).
Matches won (win rate)
Best month: October 2026 with 47%. Last 3 months: 38% (at the start 45%). Well below the average (52%).
Best month: October 2026 with 1,585.
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 29%.
Patterns
From the last 46 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 32 · Mirage
- Highest rating in a match: 2.49 · Mirage
Maps in detail
from the last 46 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ACIL- plays
Across 46 matches -ACIL- averages K/R 0.71, ADR 79.0 and a rating of 0.94. Biggest strength: Headshot rate at 52%, better than 84% of level 6 players. Most room to improve: Opening duels won at 36%, better than only 1% of level 6 players. Averages 15.5 kills per match with 52% headshots. The strongest map is Mirage with a 47% win rate in 15 matches. In 13 of 46 matches the rating was 1.10 or higher (28%), in 23 it was below 0.90. In 26 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.15. Got weaker: K/R −0.18, Rating −0.23, ADR −11.1, Win rate −7 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 25 matches, win rate 40%, net ELO +57.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.