-AB3JA
Name history of -AB3JA
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -AB3JA play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.07 K/D and so slightly above the average (0.99).
Impact
AverageExactly 2 kills in 14.6% of rounds and so clearly above the average (13.1%).
Utility and deaths
Average0.55 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: March 2026 with 0.85. Last 3 months unchanged at 0.78. Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.17.
Damage per round (ADR)
Best month: March 2026 with 89.2. Last 3 months: 83.7 (at the start 83.0). Slightly above the average (79.2).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months unchanged at 51%. Clearly above the average (47%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months unchanged at 50%. Slightly above the average (48%).
Best month: October 2026 with 1,661.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 183 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-AB3JA loses the most ELO on Mirage: −82 ELO, 29% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.53 · Anubis
- Most kills in a match: 44 · Anubis
- Longest win streak: 4 wins in a row · Inferno
Maps in detail
from the last 183 matchesCompared with players on the same level who have at least 15 matches on the map.
How -AB3JA plays
Across 183 matches -AB3JA averages K/R 0.77 and ADR 82.8; the rating across the 133 rated matches is 1.06. Most room to improve: Utility hit rate at 30%, better than only 18% of level 8 players. Averages 17.0 kills per match with 50% headshots. The strongest map is Ancient with a 74% win rate in 31 matches. In 53 of 133 matches the rating was 1.10 or higher (40%), in 53 it was below 0.90. In 101 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: September 2026 at 1.17. -AB3JA loses the most ELO on Mirage (−82 ELO, win rate 29%). Things go best on Inferno (+50 ELO, win rate 51%). Unchanged in recent months: K/R at 0.78, ADR at 83.7, Headshots at 51%, Win rate at 50%. Last 30 days: 79 matches, win rate 48%, net ELO −31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.