-AARHAL5K-

Mongolia
141 matches tracked
ELO
2,451
Peak across the last 141 matches: 2,707
Rank SEA ▼ 325 places
#1,304
Mongolia #193 in Mongolia
30 days · prev. #979 · best #979
Last updated:

How does -AARHAL5K- play?

Rating 1.24 K/R 0.89 ADR 93.6 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 141 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 37% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Strength
Where do the kills come from?

1.27 K/D and so well above the average (1.02).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.27+0.25 · Ø 1.02 better than 96%
Pistol kills per match 3.3
Knife kills 1 in 141 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.3%).

2K rounds 16.7%+3.4 pp · Ø 13.3% better than 97%
3K rounds 5.5%+1.5 pp · Ø 4.0% better than 91%
MVPs per match 2.9+0.6 · Ø 2.3 better than 94%
4Ks and aces 20x 4K, 2 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 48%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 91.7, Headshots at 60%, Win rate at 53%
▼ Got worse
K/R −0.04, Rating −0.06, ELO −267

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.87 (at the start 0.91). Well above the average (0.73).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
45 matches · 58% win rate
On Ancient −21 ELO
21 matches · 48% win rate
Between 18:00 and 24:00 −21 ELO, win rate 46%

-AARHAL5K- loses the most ELO on Mirage: −45 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.54 · Cache
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
58% better than 74%
0.88 better than 94%
92.4 better than 92%
1.23 better than 94%
51% of 203 duels better than 47%
50% of 34 situations better than 80%
Dust 230
50% better than 41%
0.88 better than 95%
89.8 better than 87%
1.26 better than 96%
54% of 110 duels better than 65%
33% of 21 situations better than 36%
Ancient21
48% better than 39%
0.86 better than 91%
92.7 better than 93%
1.17 better than 87%
57% of 106 duels better than 80%
33% of 12 situations better than 38%
Anubis18
56% better than 62%
0.88 better than 95%
93.7 better than 95%
1.21 better than 92%
43% of 76 duels better than 11%
50% of 8 situations better than 78%
Cache10
60% -
0.96 -
106.9 -
1.32-
64% of 50 duels -
60% of 5 situations -
Inferno8
50% -
0.98 -
100.1 -
1.43-
66% of 41 duels -
17% of 6 situations -
Nuke8
38% -
0.97 -
98.7 -
1.34-
58% of 38 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -AARHAL5K- plays

Across 141 matches -AARHAL5K- averages K/R 0.89, ADR 93.6 and a rating of 1.24. Biggest strength: Rating at 1.24, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 19.5 kills per match with 60% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 86 of 141 matches the rating was 1.10 or higher (61%), in 34 it was below 0.90. In 72 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.32. -AARHAL5K- loses the most ELO on Mirage (−45 ELO, win rate 58%). Things go best in match 1 of the day (+57 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +57 ELO. Got weaker: K/R −0.04, Rating −0.06, ELO −267. Unchanged in recent months: ADR at 91.7, Headshots at 60%, Win rate at 53%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.