-99-

Russia
On FACEIT since 2021 376 matches tracked 72 matches in 30 days
ELO ▲ 98
2,486
30-day peak: 2,486
Rank EU
#55,593
Russia #15,610 in Russia
Last updated:

How does -99- play?

Rating 1.02 (from 373 matches) K/R 0.72 ADR 75.7 from 376 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 373 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (296 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 4%
AWP share of kills 33%+22 pp · Ø 11% better than 97%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.9
Knife kills 7 in 376 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 49x 4K, 10 aces in 296 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 3%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +149
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 76.3, Win rate at 49%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 376 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −169 ELO
93 matches · 42% win rate
From match 5 of the day −90 ELO
145 matches · 41% win rate
On Tuesdays −49 ELO, win rate 43%

-99- loses the most ELO on Mirage: −169 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Dust 2
  2. Most kills in a match: 48 · Nuke
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 376 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2132
52% right on the average
0.76 better than 57%
79.7 better than 43%
1.08 better than 63%
56% of 700 duels better than 75%
35% of 102 situations better than 43%
Mirage93
42% better than 16%
0.68 better than 21%
72.8 better than 13%
0.95 better than 22%
47% of 421 duels better than 25%
26% of 46 situations better than 19%
Anubis60
57% better than 65%
0.72 better than 38%
76.3 better than 23%
1.03 better than 46%
56% of 288 duels better than 73%
44% of 41 situations better than 62%
Ancient34
56% better than 64%
0.66 better than 11%
71.0 better than 6%
0.95 better than 21%
50% of 165 duels better than 40%
29% of 31 situations better than 27%
Nuke32
53% better than 45%
0.67 better than 11%
70.6 better than 5%
0.96 better than 20%
51% of 136 duels better than 42%
45% of 20 situations better than 64%
Inferno14
14% -
0.71 -
73.3 -
0.98-
58% of 50 duels -
43% of 7 situations -
Cache8
38% -
0.87 -
87.4 -
1.20-
64% of 53 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -99- plays

Across 376 matches -99- averages K/R 0.72 and ADR 75.7; the rating across the 373 rated matches is 1.02. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 39% headshots. The strongest map is Anubis with a 57% win rate in 60 matches. In 137 of 373 matches the rating was 1.10 or higher (37%), in 151 it was below 0.90. In 296 matches with detailed stats: 49 4Ks and 10 aces. Best month by rating: October 2026 at 1.12. -99- loses the most ELO on Mirage (−169 ELO, win rate 42%). Things go best on Dust 2 (+51 ELO, win rate 52%). Match no. 1 of the day goes best: 58% win rate, +30 ELO. Improved over the last three months: ELO +149. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 76.3, Win rate at 49%. Last 30 days: 72 matches, win rate 49%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.