-800ELOAHAHA

Finland
On FACEIT since 2018 124 matches tracked
Last updated:

How does -800ELOAHAHA play?

Rating 0.89 K/R 0.65 ADR 69.9 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 124 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 25% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Weakness
Last one alive

12% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 12%−27 pp · Ø 39% better than 1%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (50%).

Headshot rate 64%+14 pp · Ø 50% better than 99%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.89−0.14 · Ø 1.03 better than 5%
Pistol kills per match 2.7
Knife kills 11 in 124 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.8% of rounds and so well below the average (4.1%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 11%
3K rounds 1.8%−2.3 pp · Ø 4.1% better than 1%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 4x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, Rating at 0.87, ADR at 69.3
▼ Got worse
Headshots −9 pp, Win rate −4 pp, ELO −138

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.66. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 −57 ELO, win rate 42%

-800ELOAHAHA loses the most ELO on Dust 2: −24 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 45 · Mirage
  3. Highest rating in a match: 1.81 · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
56% better than 66%
0.64 better than 10%
68.4 better than 5%
0.89 better than 9%
50% of 130 duels better than 42%
38% of 26 situations right on the average
Dust 221
43% better than 20%
0.64 better than 8%
68.2 better than 3%
0.85 better than 3%
41% of 97 duels better than 7%
15% of 13 situations better than 5%
Anubis18
50% better than 40%
0.71 better than 33%
73.0 better than 11%
1.01 better than 40%
55% of 55 duels better than 68%
36% of 14 situations better than 44%
Ancient15
40% better than 15%
0.66 better than 11%
72.4 better than 9%
0.92 better than 13%
30% of 43 duels better than 1%
33% of 9 situations better than 38%
Nuke11
64% -
0.63 -
72.7 -
0.87-
46% of 50 duels -
25% of 8 situations -
Cache10
40% -
0.62 -
70.3 -
0.81-
52% of 48 duels -
14% of 7 situations -
Inferno6
0% -
0.57 -
64.2 -
0.75-
44% of 25 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -800ELOAHAHA plays

Across 124 matches -800ELOAHAHA averages K/R 0.65, ADR 69.9 and a rating of 0.89. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 12%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 64% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 24 of 124 matches the rating was 1.10 or higher (19%), in 70 it was below 0.90. In 35 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 0.91. -800ELOAHAHA loses the most ELO on Dust 2 (−24 ELO, win rate 43%). Things go best on Mirage (+117 ELO, win rate 56%). Got weaker: Headshots −9 pp, Win rate −4 pp, ELO −138. Unchanged in recent months: K/R at 0.64, Rating at 0.87, ADR at 69.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.