-778-

Russia
On FACEIT since 2024 217 matches tracked 66 matches in 30 days
ELO ▲ 262
2,316
30-day peak: 2,316
Rank EU
#95,163
Russia #27,012 in Russia
Last updated:

How does -778- play?

Rating 1.06 (from 196 matches) K/R 0.74 ADR 78.6 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 196 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 2.2
Knife kills 5 in 217 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 20x 4K, 2 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.05, ADR +4.4, Win rate +10 pp, ELO +540
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −32 ELO
67 matches · 52% win rate
On Nuke −5 ELO
21 matches · 62% win rate
Between 18:00 and 24:00 −4 ELO, win rate 41%
On Wednesdays ±0 ELO, win rate 39%

-778- loses the most ELO on Dust 2: −32 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Anubis
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
52% right on the average
0.71 better than 33%
77.3 better than 28%
1.05 better than 54%
48% of 221 duels better than 30%
43% of 47 situations better than 66%
Mirage60
43% better than 18%
0.73 better than 44%
77.4 better than 31%
1.05 better than 54%
49% of 197 duels better than 35%
34% of 32 situations better than 38%
Anubis33
45% better than 27%
0.80 better than 75%
84.4 better than 66%
1.15 better than 83%
55% of 120 duels better than 67%
29% of 24 situations better than 29%
Nuke21
62% better than 72%
0.75 better than 45%
79.6 better than 35%
1.10 better than 64%
56% of 61 duels better than 68%
30% of 23 situations better than 22%
Ancient17
53% right on the average
0.71 better than 32%
74.9 better than 16%
1.01 better than 41%
49% of 72 duels better than 35%
40% of 15 situations better than 57%
Inferno11
55% -
0.79 -
85.4 -
1.08-
48% of 56 duels -
20% of 10 situations -
Cache8
38% -
0.65 -
70.4 -
0.87-
43% of 14 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -778- plays

Across 217 matches -778- averages K/R 0.74 and ADR 78.6; the rating across the 196 rated matches is 1.06. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 48% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 90 of 196 matches the rating was 1.10 or higher (46%), in 59 it was below 0.90. In 121 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: August 2026 at 1.17. -778- loses the most ELO on Dust 2 (−32 ELO, win rate 52%). Things go best on Mirage (+66 ELO, win rate 43%). Improved over the last three months: K/R +0.05, Rating +0.05, ADR +4.4, Win rate +10 pp, ELO +540. Got weaker: Headshots −4 pp. Last 30 days: 66 matches, win rate 55%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.