-60FpsPeek

Russia
On FACEIT since 2017 80 matches tracked 24 matches in 30 days
ELO ▲ 223
2,213
30-day peak: 2,213
Rank EU
#130,009
Russia #37,037 in Russia
Last updated:

How does -60FpsPeek play?

Rating 0.95 K/R 0.66 ADR 73.0 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 80 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 39%−12 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

59% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 59%+21 pp · Ø 38% better than 99%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.3%).

2K rounds 10.6%−2.7 pp · Ø 13.3% better than 3%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 5x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +165
= Stayed the same
Rating at 0.94, ADR at 72.3
▼ Got worse
K/R −0.04, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
31 matches · 65% win rate

-60FpsPeek loses the most ELO on Mirage: −1 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 1.55 · Mirage
  3. Most kills in a match: 25 · Mirage

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
65% better than 92%
0.68 better than 24%
73.7 better than 18%
1.01 better than 46%
53% of 100 duels better than 64%
48% of 23 situations better than 75%
Dust 221
48% better than 38%
0.62 better than 5%
72.0 better than 10%
0.87 better than 6%
49% of 71 duels better than 37%
54% of 13 situations better than 87%
Ancient9
78% -
0.64 -
70.0 -
0.92-
43% of 37 duels -
50% of 2 situations -
Anubis6
83% -
0.70 -
79.5 -
1.02-
50% of 18 duels -
50% of 2 situations -
Inferno5
40% -
0.65 -
72.0 -
0.88-
62% of 13 duels -
40% of 5 situations -
Nuke5
40% -
0.57 -
64.1 -
0.72-
32% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -60FpsPeek plays

Across 80 matches -60FpsPeek averages K/R 0.66, ADR 73.0 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 39%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 43% headshots. The strongest map is Mirage with a 65% win rate in 31 matches. In 27 of 80 matches the rating was 1.10 or higher (34%), in 34 it was below 0.90. In 44 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. -60FpsPeek loses the most ELO on Mirage (−1 ELO, win rate 65%). Improved over the last three months: Win rate +8 pp, ELO +165. Got weaker: K/R −0.04, Headshots −2 pp. Unchanged in recent months: Rating at 0.94, ADR at 72.3. Last 30 days: 24 matches, win rate 71%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.