-6-A-6-K-A-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).
Compared with 758 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average42% of 1v1s won and so clearly above the average (33%).
Weapons and aim
Average0.68 K/D and so well below the average (0.92).
Impact
Weakness1.2 MVPs per match and so well below the average (2.0).
Utility and deaths
Average29% of nades dealing damage or blinding and so clearly below the average (34%).
Progress
One value per month, dashed line is the level 3 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.55. Last 3 months: 0.48 (at the start 0.55). Well below the average (0.68).
Rating, 1.00 is an average match
Best month: July 2026 with 0.79. Last 3 months: 0.67 (at the start 0.79). Well below the average (0.94).
Damage per round (ADR)
Best month: July 2026 with 60.6. Last 3 months: 56.9 (at the start 60.6). Well below the average (76.0).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months: 41% (at the start 43%). Just below the average (42%).
Matches won (win rate)
Best month: July 2026 with 53%. Last 3 months: 44% (at the start 53%). Clearly below the average (49%).
Best month: July 2026 with 977. Last 3 months: 815 (at the start 977).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 143 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-6-A-6-K-A- loses the most ELO on Anubis: −12 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 11 wins in a row · Anubis
- Most kills in a match: 28 · Dust 2
- Highest rating in a match: 2.76 · Mirage
Maps in detail
from the last 143 matchesCompared with players on the same level who have at least 15 matches on the map.
How -6-A-6-K-A- plays
Across 143 matches -6-A-6-K-A- averages K/R 0.51, ADR 58.4 and a rating of 0.72. Biggest strength: Clutch 1v1 won at 42%, better than 75% of level 3 players. Most room to improve: Rating at 0.72, better than only 1% of level 3 players. Averages 11.1 kills per match with 42% headshots. The strongest map is Mirage with a 54% win rate in 57 matches. In 18 of 143 matches the rating was 1.10 or higher (13%), in 114 it was below 0.90. In 86 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 0.79. -6-A-6-K-A- loses the most ELO on Anubis (−12 ELO, win rate 40%). Things go best on Mirage (+29 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, −19 ELO. Got weaker: K/R −0.07, Rating −0.12, Headshots −2 pp, Win rate −9 pp, ELO −162. Unchanged in recent months: ADR at 56.9. Last 30 days: 1 matches, win rate 100%, net ELO +16.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.