-5wang
How does -5wang play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average62% of opening duels won and so well above the average (52%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.11 K/D and so slightly above the average (1.04).
Impact
AverageExactly 3 kills in 5.3% of rounds and so well above the average (4.2%).
Utility and deaths
Average0.46 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: August 2026 with 0.81. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.16.
Damage per round (ADR)
Best month: August 2026 with 87.4. Last 3 months: 87.4 (at the start 85.6). Clearly above the average (81.1).
Share of headshot kills
Best month: June 2026 with 56%. Last 3 months: 47% (at the start 51%). Clearly below the average (51%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 65% (at the start 53%). Well above the average (50%).
Best month: August 2026 with 2,660. Last 3 months: 2,660 (at the start 2,632).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 92 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.76 · Dust 2
- Longest win streak: 9 wins in a row · Anubis
- Most kills in a match: 32 · Mirage
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How -5wang plays
Across 92 matches -5wang averages K/R 0.77 and ADR 83.9; the rating across the 42 rated matches is 1.11. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 51% headshots. The strongest map is Ancient with a 68% win rate in 22 matches. In 18 of 42 matches the rating was 1.10 or higher (43%), in 8 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: August 2026 at 1.16. Things go best on Ancient (+76 ELO, win rate 68%). Improved over the last three months: K/R +0.05, Win rate +12 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 87.4, ELO at 2,660.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.