-50-

Germany
150 matches tracked 32 matches in 30 days
Last updated:

How does -50- play?

Rating 0.98 (from 100 matches) K/R 0.75 ADR 84.2 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average. Higher headshot rate than the level 10 · all ELO ranges average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 85%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 2.4
Knife kills 2 in 150 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.5+0.1 · Ø 2.4 better than 68%
4Ks and aces 18x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 85%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 33%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Win rate +24 pp
= Stayed the same
K/R at 0.73, ADR at 81.9
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
25 matches · 32% win rate
On Ancient −36 ELO
35 matches · 69% win rate
On Tuesdays +62 ELO, win rate 32%

-50- loses the most ELO on Mirage: −52 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.14 · Ancient
  3. Most kills in a match: 42 · Inferno

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
51% better than 46%
0.72 better than 38%
81.5 better than 52%
0.93 better than 14%
42% of 141 duels better than 8%
43% of 7 situations better than 62%
Ancient35
69% better than 93%
0.75 right on the average
85.4 better than 67%
0.99 better than 34%
50% of 167 duels better than 40%
63% of 8 situations better than 94%
Anubis28
43% better than 20%
0.78 better than 70%
87.3 better than 80%
1.09 better than 67%
52% of 132 duels right on the average
30% of 10 situations better than 32%
Mirage25
32% better than 2%
0.73 better than 44%
79.4 better than 42%
0.92 better than 14%
43% of 103 duels better than 10%
33% of 6 situations better than 36%
Inferno13
54% -
0.79 -
90.3 -
0.94-
38% of 45 duels -
67% of 3 situations -
Cache7
57% -
0.85 -
86.6 -
0.99-
44% of 36 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -50- plays

Across 150 matches -50- averages K/R 0.75 and ADR 84.2; the rating across the 100 rated matches is 0.98. Biggest strength: Headshot rate at 57%, better than 85% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · all ELO ranges players. Averages 16.8 kills per match with 57% headshots. The strongest map is Ancient with a 69% win rate in 35 matches. In 35 of 100 matches the rating was 1.10 or higher (35%), in 46 it was below 0.90. In 100 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. -50- loses the most ELO on Mirage (−52 ELO, win rate 32%). Things go best on Anubis (+124 ELO, win rate 43%). Match no. 2 of the day goes best: 66% win rate, +54 ELO. Improved over the last three months: Win rate +24 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.73, ADR at 81.9. Last 30 days: 32 matches, win rate 53%, net ELO +128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.