-50-
Name history of -50-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -50- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).
Compared with 2,097 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Weakness1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average57% headshots and so well above the average (50%).
Impact
AverageExactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).
Utility and deaths
AverageDied in 79% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageAug to Oct 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: May 2026 with 0.85. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.04.
Damage per round (ADR)
Best month: May 2026 with 96.7. Last 3 months: 81.9 (at the start 84.7). Just above the average (80.8).
Share of headshot kills
Best month: February 2026 with 62%. Last 3 months: 56% (at the start 60%). Well above the average (50%).
Matches won (win rate)
Best month: May 2026 with 76%. Last 3 months: 54% (at the start 30%). Clearly above the average (50%).
Best month: September 2026 with 2,102.
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 54%.
Patterns
From the last 150 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-50- loses the most ELO on Mirage: −52 ELO, 32% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.14 · Ancient
- Most kills in a match: 42 · Inferno
Maps in detail
from the last 150 matchesCompared with players on the same level who have at least 15 matches on the map.
How -50- plays
Across 150 matches -50- averages K/R 0.75 and ADR 84.2; the rating across the 100 rated matches is 0.98. Biggest strength: Headshot rate at 57%, better than 85% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · all ELO ranges players. Averages 16.8 kills per match with 57% headshots. The strongest map is Ancient with a 69% win rate in 35 matches. In 35 of 100 matches the rating was 1.10 or higher (35%), in 46 it was below 0.90. In 100 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. -50- loses the most ELO on Mirage (−52 ELO, win rate 32%). Things go best on Anubis (+124 ELO, win rate 43%). Match no. 2 of the day goes best: 66% win rate, +54 ELO. Improved over the last three months: Win rate +24 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.73, ADR at 81.9. Last 30 days: 32 matches, win rate 53%, net ELO +128.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.