-4m1NxD

Russia
On FACEIT since 2020 298 matches tracked 89 matches in 30 days
Last updated:

How does -4m1NxD play?

Rating 1.16 K/R 0.83 ADR 90.7 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 298 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (257 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.18+0.14 · Ø 1.04 better than 84%
Pistol kills per match 3.1
Knife kills 2 in 298 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 79%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 63x 4K, 11 aces in 257 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 79%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether -4m1NxD is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 270 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.77
JunJulAugSepOct

Best month: July 2026 with 0.87.

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −51 ELO
63 matches · 57% win rate
On Cache −24 ELO
27 matches · 63% win rate
On Fridays −55 ELO, win rate 44%

-4m1NxD loses the most ELO on Anubis: −51 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.79 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
53% right on the average
0.83 better than 82%
90.7 better than 87%
1.18 better than 85%
53% of 523 duels better than 57%
36% of 55 situations better than 43%
Anubis63
57% better than 64%
0.85 better than 88%
91.3 better than 89%
1.20 better than 88%
51% of 278 duels better than 44%
34% of 32 situations better than 40%
Ancient49
51% better than 44%
0.87 better than 92%
96.0 better than 95%
1.21 better than 91%
56% of 242 duels better than 73%
60% of 20 situations better than 92%
Dust 231
52% right on the average
0.71 better than 32%
82.7 better than 56%
0.96 better than 20%
44% of 140 duels better than 13%
36% of 11 situations better than 40%
Cache27
63% -
0.79 -
87.4 -
1.11-
52% of 132 duels -
65% of 17 situations -
Inferno14
50% -
0.86 -
93.1 -
1.24-
65% of 57 duels -
14% of 7 situations -
Nuke8
25% -
0.76 -
87.8 -
1.01-
43% of 46 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -4m1NxD plays

Across 298 matches -4m1NxD averages K/R 0.83, ADR 90.7 and a rating of 1.16. Biggest strength: Damage per round (ADR) at 90.7, better than 90% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 49% headshots. The strongest map is Cache with a 63% win rate in 27 matches. In 161 of 298 matches the rating was 1.10 or higher (54%), in 77 it was below 0.90. In 257 matches with detailed stats: 63 4Ks and 11 aces. Best month by rating: August 2026 at 1.21. -4m1NxD loses the most ELO on Anubis (−51 ELO, win rate 57%). Things go best on Mirage (+35 ELO, win rate 53%). From match no. 5 of the day on, things go best: 60% win rate, −79 ELO. Last 30 days: 89 matches, win rate 51%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.