-494
Name history of -494
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Average40% of 1v1s won and so just above the average (38%).
Weapons and aim
Average46% headshots and so clearly below the average (49%).
Impact
AverageExactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.73 (at the start 0.80). Right on the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.13. Last 3 months: 1.01 (at the start 1.13). Right on the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 83.3. Last 3 months: 78.3 (at the start 83.3). Just below the average (79.6).
Share of headshot kills
Best month: October 2026 with 48%. Last 3 months: 46% (at the start 43%). Clearly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 46% (at the start 57%). Clearly below the average (49%).
Best month: September 2026 with 2,200. Last 3 months: 1,973 (at the start 2,060).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 243 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-494 loses the most ELO on Ancient: −148 ELO, 37% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Inferno
- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 2.25 · Dust 2
Maps in detail
from the last 243 matchesCompared with players on the same level who have at least 15 matches on the map.
How -494 plays
Across 243 matches -494 averages K/R 0.75, ADR 79.3 and a rating of 1.03. Most room to improve: Utility hit rate at 26%, better than only 5% of level 9 players. Averages 16.4 kills per match with 46% headshots. The strongest map is Anubis with a 54% win rate in 57 matches. In 95 of 243 matches the rating was 1.10 or higher (39%), in 93 it was below 0.90. In 172 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: July 2026 at 1.13. -494 loses the most ELO on Ancient (−148 ELO, win rate 37%). Things go best on Anubis (+63 ELO, win rate 54%). From match no. 5 of the day on, things go best: 60% win rate, −9 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.07, Rating −0.12, ADR −5.0, Win rate −11 pp, ELO −87. Last 30 days: 60 matches, win rate 43%, net ELO −12.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.