-456

Ukraine
137 matches tracked 40 matches in 30 days
Last updated:

How does -456 play?

Rating 0.92 K/R 0.65 ADR 72.0 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (48%).

Headshot rate 38%−10 pp · Ø 48% better than 8%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.93−0.04 · Ø 0.97 better than 23%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (12.8%).

2K rounds 11.3%−1.5 pp · Ø 12.8% better than 10%
3K rounds 2.9%−0.9 pp · Ø 3.8% better than 11%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 7x 4K, 1 ace in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 74%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 13%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.10, ADR −9.8, Headshots −2 pp, Win rate −22 pp, ELO −273

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.71).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −3 ELO
22 matches · 41% win rate
In match 2 of the day +5 ELO
34 matches · 38% win rate
Between 18:00 and 24:00 −26 ELO, win rate 42%
On Tuesdays +2 ELO, win rate 33%

-456 loses the most ELO in match 3 of the day: −3 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Longest win streak: 9 wins in a row · Inferno
  3. Highest rating in a match: 1.84 · Anubis

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient39
46% better than 37%
0.67 better than 21%
73.7 better than 18%
0.94 better than 29%
50% of 111 duels right on the average
32% of 22 situations better than 35%
Anubis30
57% better than 72%
0.64 better than 14%
71.0 better than 10%
0.89 better than 13%
50% of 116 duels right on the average
50% of 20 situations better than 77%
Dust 218
50% right on the average
0.57 better than 1%
63.2 better than 1%
0.84 better than 4%
33% of 61 duels better than 1%
60% of 15 situations better than 93%
Nuke16
38% better than 8%
0.63 better than 6%
68.8 better than 5%
0.93 better than 16%
22% of 41 duels better than 1%
38% of 21 situations better than 44%
Inferno15
67% better than 90%
0.76 better than 73%
82.0 better than 66%
1.07 better than 73%
62% of 53 duels better than 93%
11% of 9 situations better than 4%
Mirage10
20% -
0.58 -
72.5 -
0.79-
52% of 33 duels -
20% of 5 situations -
Cache9
33% -
0.72 -
76.1 -
1.01-
58% of 24 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -456 plays

Across 137 matches -456 averages K/R 0.65, ADR 72.0 and a rating of 0.92. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 14.9 kills per match with 38% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 34 of 137 matches the rating was 1.10 or higher (25%), in 72 it was below 0.90. In 111 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. -456 loses the most ELO in match 3 of the day (−3 ELO, win rate 41%). Things go best on Ancient (+51 ELO, win rate 46%). Match no. 1 of the day goes best: 53% win rate. Got weaker: K/R −0.05, Rating −0.10, ADR −9.8, Headshots −2 pp, Win rate −22 pp, ELO −273. Last 30 days: 40 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.