-30-30
Name history of -30-30
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).
Compared with 2,012 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average25% of 1v1s won and so well below the average (39%).
Weapons and aim
Average58% headshots and so well above the average (51%).
Impact
StrengthExactly 3 kills in 5.1% of rounds and so well above the average (4.0%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.89. Last 3 months: 0.78 (at the start 0.76). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.28. Last 3 months: 1.10 (at the start 1.07). Clearly above the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 92.1. Last 3 months: 83.2 (at the start 82.8). Slightly above the average (80.0).
Share of headshot kills
Best month: August 2026 with 59%. Last 3 months: 59% (at the start 56%). Well above the average (51%).
Matches won (win rate)
Best month: October 2026 with 67%. Last 3 months: 46% (at the start 44%). Clearly below the average (49%).
Best month: July 2026 with 2,999. Last 3 months: 2,345 (at the start 2,836).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 57%.
Patterns
From the last 160 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-30-30 loses the most ELO on Mirage: −79 ELO, 34% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.77 · Nuke
- Longest win streak: 5 wins in a row · Nuke
- Most kills in a match: 38 · Ancient
Maps in detail
from the last 160 matchesCompared with players on the same level who have at least 15 matches on the map.
How -30-30 plays
Across 160 matches -30-30 averages K/R 0.77, ADR 83.0 and a rating of 1.09. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 58% headshots. The strongest map is Ancient with a 53% win rate in 43 matches. In 72 of 160 matches the rating was 1.10 or higher (45%), in 51 it was below 0.90. In 96 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 1.28. -30-30 loses the most ELO on Mirage (−79 ELO, win rate 34%). Things go best on Ancient (+98 ELO, win rate 53%). From match no. 5 of the day on, things go best: 54% win rate, −60 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −491. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 83.2, Win rate at 46%. Last 30 days: 7 matches, win rate 71%, net ELO +51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.