-2wenty2w0

Bahrain
On FACEIT since 2021 178 matches tracked 42 matches in 30 days
Last updated:

How does -2wenty2w0 play?

Rating 1.03 K/R 0.73 ADR 74.6 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 178 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 24%+13 pp · Ø 11% better than 90%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.7
Knife kills 3 in 178 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 11%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 14x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 73.6, Win rate at 48%
▼ Got worse
Rating −0.06, Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −41 ELO
21 matches · 38% win rate
On Dust 2 −40 ELO
39 matches · 44% win rate
Between 0:00 and 6:00 −15 ELO, win rate 43%
On Wednesdays −5 ELO, win rate 25%

-2wenty2w0 loses the most ELO in match 4 of the day: −41 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Nuke
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
40% better than 11%
0.70 better than 29%
71.7 better than 11%
0.99 better than 34%
48% of 202 duels better than 30%
41% of 27 situations better than 60%
Dust 239
44% better than 24%
0.69 better than 25%
72.7 better than 12%
0.98 better than 29%
50% of 143 duels better than 42%
41% of 22 situations better than 60%
Ancient34
65% better than 87%
0.72 better than 37%
73.9 better than 13%
1.01 better than 42%
51% of 151 duels better than 45%
40% of 25 situations better than 55%
Nuke26
46% better than 19%
0.85 better than 81%
83.5 better than 55%
1.23 better than 86%
57% of 92 duels better than 72%
55% of 33 situations better than 84%
Anubis17
53% right on the average
0.74 better than 47%
75.5 better than 20%
1.08 better than 62%
56% of 45 duels better than 73%
38% of 8 situations right on the average
Cache12
42% -
0.65 -
71.4 -
0.91-
46% of 46 duels -
50% of 4 situations -
Vertigo3
67% -
0.78 -
79.2 -
1.10-
63% of 8 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -2wenty2w0 plays

Across 178 matches -2wenty2w0 averages K/R 0.73, ADR 74.6 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 44% headshots. The strongest map is Ancient with a 65% win rate in 34 matches. In 74 of 178 matches the rating was 1.10 or higher (42%), in 62 it was below 0.90. In 108 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. -2wenty2w0 loses the most ELO in match 4 of the day (−41 ELO, win rate 38%). Things go best on Mirage (+24 ELO, win rate 40%). Match no. 3 of the day goes best: 55% win rate, −3 ELO. Got weaker: Rating −0.06, Headshots −5 pp. Unchanged in recent months: K/R at 0.72, ADR at 73.6, Win rate at 48%. Last 30 days: 42 matches, win rate 43%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.