-25elo_god

Russia
On FACEIT since 2019 377 matches tracked 110 matches in 30 days
Last updated:

How does -25elo_god play?

Rating 1.04 (from 299 matches) K/R 0.73 ADR 80.2 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 299 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 11%0 pp level
K/D 1.05+0.01 better than 54%
Pistol kills per match 3.1
Knife kills 6 in 377 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.4 pp better than 56%
Rounds with 3K 3.7%−0.4 pp better than 31%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 47x 4K, 5 aces in 303 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.7−0.4 better than 38%
Enemies flashed per round 0.300.00 level
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.74, ADR at 80.8, Win rate at 50%
▼ Got worse
ELO −249

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.74 (at the start 0.71).

Patterns

From the last 377 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −251 ELO
164 matches · 46% wins
In match 2 of the day −212 ELO
64 matches · 44% wins
Between 12:00 and 18:00 −89 ELO, win rate 42%
On Fridays −80 ELO, win rate 42%

-25elo_god loses the most ELO on Mirage: −251 ELO, 46% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.42 · Mirage

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage164
46% better than 26%
0.73 better than 42%
79.9 better than 44%
1.02 better than 44%
57% of 566 duels better than 79%
45% of 116 situations better than 71%
Dust 266
53% better than 53%
0.71 better than 34%
75.2 better than 20%
1.07 better than 59%
47% of 208 duels better than 26%
25% of 32 situations better than 18%
Ancient57
51% better than 43%
0.77 better than 63%
87.2 better than 77%
1.06 better than 61%
53% of 218 duels better than 57%
61% of 33 situations better than 93%
Anubis35
49% better than 34%
0.77 better than 63%
81.3 better than 53%
1.10 better than 70%
53% of 139 duels better than 56%
32% of 31 situations better than 32%
Nuke24
58% better than 52%
0.76 better than 56%
82.3 better than 56%
1.07 better than 59%
55% of 77 duels better than 65%
44% of 16 situations better than 67%
Cache16
69% -
0.73 -
78.5 -
1.08-
51% of 59 duels -
80% of 5 situations -
Inferno14
43% -
0.55 -
71.0 -
0.81-
44% of 43 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -25elo_god plays

Across 377 matches -25elo_god averages K/R 0.73 and ADR 80.2; the rating across the 299 rated matches is 1.04. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 16.1 kills per match, 48% of them headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 127 of 299 matches the rating was 1.10 or higher (42%), in 111 it was below 0.90. In 303 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: September 2026 at 1.06. -25elo_god loses the most ELO on Mirage (−251 ELO, win rate 46%). Things go best in match 4 of the day (−131 ELO, win rate 58%). Improved over the last three months: Headshots +6 pp. Got weaker: ELO −249. Unchanged in recent months: K/R at 0.74, ADR at 80.8, Win rate at 50%. Last 30 days: 110 matches, win rate 45%, ELO balance −289.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.