-21z

China
On FACEIT since 2020 286 matches tracked 38 matches in 30 days
ELO ▲ 135
2,859
30-day peak: 2,901
Rank SEA ▲ 137 places
#255
China #19 in China
30 days · prev. #392 · best #229
Last updated:

How does -21z play?

Rating 0.99 (from 186 matches) K/R 0.69 ADR 76.4 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 186 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 90%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.93−0.12 · Ø 1.05 better than 8%
Pistol kills per match 2.7 from the last 186

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so clearly below the average (4.3%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 55%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 29%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 16x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 78%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, ADR +4.4, Headshots +15 pp
= Stayed the same
Rating at 0.97, Win rate at 51%
▼ Got worse
ELO −147

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.67). Slightly below the average (0.75).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −87 ELO
27 matches · 41% win rate
In match 1 of the day +178 ELO
41 matches · 44% win rate
On Mondays +105 ELO, win rate 45%

-21z loses the most ELO in match 3 of the day: −87 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.08 · Ancient

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
65% better than 90%
0.73 better than 37%
81.8 better than 49%
0.98 better than 24%
54% of 401 duels better than 61%
41% of 37 situations better than 58%
Dust 239
54% better than 53%
0.75 right on the average
80.5 better than 43%
1.02 better than 35%
43% of 175 duels better than 9%
33% of 15 situations better than 36%
Ancient30
47% better than 27%
0.72 better than 31%
79.5 better than 34%
0.99 better than 28%
45% of 180 duels better than 13%
53% of 15 situations better than 84%
Anubis15
47% better than 27%
0.78 better than 65%
89.4 better than 85%
1.07 better than 55%
49% of 92 duels better than 32%
71% of 7 situations better than 97%
Inferno10
30% -
0.52 -
63.6 -
0.73-
38% of 45 duels -
50% of 4 situations -
Nuke4
25% -
0.78 -
76.9 -
1.13-
65% of 17 duels -
0% of 3 situations -
Cache3
33% -
0.65 -
70.3 -
0.86-
27% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -21z plays

Across 286 matches -21z averages K/R 0.69 and ADR 76.4; the rating across the 186 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: K/D at 0.93, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Mirage with a 65% win rate in 85 matches. In 66 of 186 matches the rating was 1.10 or higher (35%), in 81 it was below 0.90. In 96 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. -21z loses the most ELO in match 3 of the day (−87 ELO, win rate 41%). Things go best on Mirage (+149 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +31 ELO. Improved over the last three months: K/R +0.05, ADR +4.4, Headshots +15 pp. Got weaker: ELO −147. Unchanged in recent months: Rating at 0.97, Win rate at 51%. Last 30 days: 38 matches, win rate 58%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.