-21z
Name history of -21z
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -21z play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).
Compared with 10,591 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (52%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.93 K/D and so clearly below the average (1.05).
Impact
AverageExactly 3 kills in 3.8% of rounds and so clearly below the average (4.3%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.67). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.97 (at the start 1.01). Clearly below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 82.0. Last 3 months: 79.3 (at the start 74.9). Just below the average (81.3).
Share of headshot kills
Best month: October 2026 with 66%. Last 3 months: 63% (at the start 48%). Well above the average (52%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 51% (at the start 50%). Right on the average (51%).
Best month: August 2026 with 3,020. Last 3 months: 2,859 (at the start 3,006).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 71%.
Patterns
From the last 186 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-21z loses the most ELO in match 3 of the day: −87 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Inferno
- Most kills in a match: 33 · Mirage
- Highest rating in a match: 2.08 · Ancient
Maps in detail
from the last 186 matchesCompared with players on the same level who have at least 15 matches on the map.
How -21z plays
Across 286 matches -21z averages K/R 0.69 and ADR 76.4; the rating across the 186 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: K/D at 0.93, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Mirage with a 65% win rate in 85 matches. In 66 of 186 matches the rating was 1.10 or higher (35%), in 81 it was below 0.90. In 96 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. -21z loses the most ELO in match 3 of the day (−87 ELO, win rate 41%). Things go best on Mirage (+149 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +31 ELO. Improved over the last three months: K/R +0.05, ADR +4.4, Headshots +15 pp. Got weaker: ELO −147. Unchanged in recent months: Rating at 0.97, Win rate at 51%. Last 30 days: 38 matches, win rate 58%, net ELO +44.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.