-2-Sick

Kosovo
151 matches tracked 38 matches in 30 days
Last updated:

How does -2-Sick play?

Rating 0.95 K/R 0.71 ADR 80.7 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 151 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.99).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.92−0.07 · Ø 0.99 better than 19%
Pistol kills per match 2.6
Knife kills 9 in 151 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.1%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 30%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 17x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 84%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 79%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 49%, Win rate at 52%, ELO at 1,543
▼ Got worse
K/R −0.08, Rating −0.11, ADR −6.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.69 (at the start 0.77). Slightly below the average (0.72).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −7 ELO
50 matches · 44% win rate
On Dust 2 −1 ELO
26 matches · 54% win rate
On Saturdays −74 ELO, win rate 41%

-2-Sick loses the most ELO in match 1 of the day: −7 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 2.75 · Ancient

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
50% right on the average
0.69 better than 31%
77.8 better than 40%
0.92 better than 19%
49% of 247 duels better than 41%
50% of 14 situations better than 81%
Dust 226
54% better than 63%
0.76 better than 67%
84.9 better than 75%
1.03 better than 57%
50% of 145 duels better than 47%
36% of 11 situations better than 41%
Inferno26
62% better than 84%
0.70 better than 43%
81.3 better than 63%
0.91 better than 20%
48% of 199 duels better than 36%
25% of 12 situations better than 19%
Ancient25
48% better than 47%
0.78 better than 73%
88.9 better than 85%
1.04 better than 63%
49% of 174 duels better than 41%
27% of 11 situations better than 24%
Anubis18
44% better than 30%
0.64 better than 13%
74.5 better than 20%
0.87 better than 11%
43% of 120 duels better than 14%
67% of 6 situations better than 98%
Nuke13
54% -
0.63 -
72.8 -
0.87-
35% of 68 duels -
38% of 8 situations -
Cache7
43% -
0.69 -
78.3 -
0.95-
46% of 37 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -2-Sick plays

Across 151 matches -2-Sick averages K/R 0.71, ADR 80.7 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 15.7 kills per match with 49% headshots. The strongest map is Inferno with a 62% win rate in 26 matches. In 44 of 151 matches the rating was 1.10 or higher (29%), in 66 it was below 0.90. In 110 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. -2-Sick loses the most ELO in match 1 of the day (−7 ELO, win rate 44%). Things go best on Inferno (+77 ELO, win rate 62%). Match no. 3 of the day goes best: 67% win rate, +29 ELO. Got weaker: K/R −0.08, Rating −0.11, ADR −6.4. Unchanged in recent months: Headshots at 49%, Win rate at 52%, ELO at 1,543. Last 30 days: 38 matches, win rate 53%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.