Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average10% of 1v2s won and so well below the average (22%).
Weapons and aim
Average1.10 K/D and so clearly above the average (1.00).
Impact
AverageExactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 1.12. Last 3 months: 0.65 (at the start 1.12). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.54. Last 3 months: 0.88 (at the start 1.54). Well below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 110.8. Last 3 months: 73.0 (at the start 110.8). Clearly below the average (79.6).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months: 46% (at the start 41%). Clearly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 71%. Last 3 months: 40% (at the start 71%). Well below the average (49%).
Best month: August 2026 with 2,207. Last 3 months: 1,851 (at the start 2,117).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 64 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-1one loses the most ELO in match 1 of the day: −48 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 77 · Dust 2
- Highest rating in a match: 2.76 · Ancient
Maps in detail
from the last 64 matchesCompared with players on the same level who have at least 15 matches on the map.
How -1one plays
Across 64 matches -1one averages K/R 0.82, ADR 86.1 and a rating of 1.11. Biggest strength: Rating at 1.11, better than 87% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 4% of level 9 players. Averages 18.1 kills per match with 44% headshots. The strongest map is Dust 2 with a 69% win rate in 16 matches. In 28 of 64 matches the rating was 1.10 or higher (44%), in 29 it was below 0.90. In 43 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.54. -1one loses the most ELO in match 1 of the day (−48 ELO, win rate 40%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.47, Rating −0.66, ADR −37.8, Win rate −31 pp, ELO −266. Last 30 days: 3 matches, win rate 0%, net ELO −74.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.