-1hAr-

Ukraine
On FACEIT since 2020 332 matches tracked 91 matches in 30 days
ELO ▼ 56
2,673
30-day peak: 2,830
Rank EU
#28,545
Ukraine #1,270 in Ukraine
Last updated:

How does -1hAr- play?

Rating 0.96 K/R 0.68 ADR 78.7 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 332 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 29%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.6
Zeus kills1 in 332 matches
Knife kills 3 in 332 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 15%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 14%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 23x 4K, 2 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 14%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +528
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 78.9, Win rate at 52%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months unchanged at 0.68. Clearly below the average (0.74).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −109 ELO
86 matches · 49% win rate
On Anubis −100 ELO
48 matches · 52% win rate
Between 18:00 and 24:00 −37 ELO, win rate 43%
On Mondays +6 ELO, win rate 42%

-1hAr- loses the most ELO on Dust 2: −109 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
56% better than 64%
0.69 better than 23%
79.7 better than 42%
0.98 better than 28%
47% of 489 duels better than 23%
42% of 76 situations better than 60%
Dust 286
49% better than 36%
0.66 better than 13%
77.9 better than 31%
0.93 better than 14%
51% of 368 duels better than 45%
26% of 54 situations better than 18%
Anubis48
52% better than 46%
0.66 better than 12%
78.7 better than 35%
0.91 better than 10%
45% of 236 duels better than 15%
41% of 22 situations better than 56%
Ancient45
51% better than 43%
0.72 better than 33%
79.2 better than 32%
1.00 better than 33%
51% of 204 duels better than 42%
33% of 39 situations better than 37%
Nuke15
53% better than 45%
0.65 better than 7%
73.8 better than 11%
0.91 better than 9%
43% of 67 duels better than 10%
29% of 7 situations better than 21%
Inferno11
55% -
0.71 -
79.3 -
1.05-
55% of 53 duels -
43% of 7 situations -
Cache5
20% -
0.62 -
74.5 -
0.86-
60% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -1hAr- plays

Across 332 matches -1hAr- averages K/R 0.68, ADR 78.7 and a rating of 0.96. Most room to improve: 3K rounds at 3.3%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 45% headshots. The strongest map is Mirage with a 56% win rate in 122 matches. In 105 of 332 matches the rating was 1.10 or higher (32%), in 150 it was below 0.90. In 252 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. -1hAr- loses the most ELO on Dust 2 (−109 ELO, win rate 49%). Things go best on Mirage (+204 ELO, win rate 56%). Match no. 3 of the day goes best: 59% win rate, −24 ELO. Improved over the last three months: ELO +528. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 78.9, Win rate at 52%. Last 30 days: 91 matches, win rate 48%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.