-1TACH1

Romania
On FACEIT since 2020 149 matches tracked 129 matches in 30 days
Last updated:

How does -1TACH1 play?

Rating 1.12 K/R 0.80 ADR 84.7 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 149 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 17%+7 pp · Ø 10% better than 81%
K/D 1.11+0.11 · Ø 1.00 better than 85%
Pistol kills per match 3.0
Knife kills 3 in 149 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.2%).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 85%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 80%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 37x 4K, 6 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether -1TACH1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 149 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOct

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −83 ELO
62 matches · 44% win rate
On Dust 2 −54 ELO
31 matches · 55% win rate
On Sundays −91 ELO, win rate 35%

-1TACH1 loses the most ELO from match 5 of the day: −83 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Mirage
  2. Highest rating in a match: 2.33 · Ancient
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
52% better than 54%
0.85 better than 93%
90.1 better than 91%
1.20 better than 94%
54% of 217 duels better than 71%
36% of 28 situations better than 45%
Anubis32
47% better than 34%
0.72 better than 44%
79.8 better than 49%
0.99 better than 40%
43% of 127 duels better than 12%
27% of 22 situations better than 24%
Dust 231
55% better than 65%
0.80 better than 82%
82.5 better than 65%
1.11 better than 82%
58% of 156 duels better than 86%
21% of 14 situations better than 13%
Inferno14
71% -
0.78 -
83.9 -
1.13-
50% of 66 duels -
40% of 10 situations -
Cache11
55% -
0.78 -
84.4 -
1.11-
50% of 54 duels -
100% of 4 situations -
Ancient10
20% -
0.89 -
92.2 -
1.24-
59% of 61 duels -
40% of 5 situations -
Nuke6
17% -
0.73 -
74.0 -
1.01-
55% of 20 duels -
0% of 4 situations -
Vertigo3
33% -
0.73 -
80.7 -
1.00-
73% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -1TACH1 plays

Across 149 matches -1TACH1 averages K/R 0.80, ADR 84.7 and a rating of 1.12. Biggest strength: Rating at 1.12, better than 89% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 9 players. Averages 17.4 kills per match with 50% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 66 of 149 matches the rating was 1.10 or higher (44%), in 48 it was below 0.90. In 149 matches with detailed stats: 37 4Ks and 6 aces. -1TACH1 loses the most ELO from match 5 of the day (−83 ELO, win rate 44%). Things go best in match 1 of the day (−4 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, −4 ELO. Last 30 days: 129 matches, win rate 51%, net ELO −134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.