-1988--Zafar

Uzbekistan
191 matches tracked 29 matches in 30 days
Last updated:

How does -1988--Zafar play?

Rating 1.01 K/R 0.71 ADR 77.4 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 191 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 2%
Opening duels won 44%−5 pp · Ø 49% better than 12%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 55%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.97).

Headshot rate 41%−3 pp · Ø 44% better than 36%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 1.03+0.06 · Ø 0.97 better than 78%
Pistol kills per match 2.2
Knife kills 1 in 191 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.2%+0.3 pp · Ø 12.9% better than 63%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 40%
MVPs per match 1.9−0.3 · Ø 2.2 better than 28%
4Ks and aces 18x 4K, 0 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.9+0.1 · Ø 3.8 better than 54%
Enemies flashed per round 0.18−0.07 · Ø 0.25 better than 34%
Deaths per round 70%−3 pp · Ø 73% better than 85%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp
= Stayed the same
Win rate at 50%, ELO at 1,320
▼ Got worse
K/R −0.09, Rating −0.10, ADR −10.5

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.69 (at the start 0.78). Just below the average (0.71).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −45 ELO
41 matches · 41% win rate
On Ancient −41 ELO
32 matches · 56% win rate
Between 0:00 and 6:00 +43 ELO, win rate 38%
On Fridays −24 ELO, win rate 43%

-1988--Zafar loses the most ELO in match 2 of the day: −45 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
60% better than 84%
0.71 better than 54%
77.3 better than 46%
1.02 better than 70%
44% of 160 duels better than 22%
40% of 45 situations better than 59%
Mirage49
45% better than 36%
0.70 right on the average
76.5 better than 45%
0.99 better than 59%
50% of 131 duels better than 55%
36% of 36 situations better than 43%
Ancient32
56% better than 68%
0.73 better than 64%
79.2 better than 57%
1.01 better than 67%
52% of 88 duels better than 69%
30% of 27 situations better than 34%
Anubis27
48% better than 42%
0.69 better than 42%
75.3 better than 33%
0.96 better than 47%
45% of 78 duels better than 27%
40% of 25 situations better than 60%
Nuke20
35% better than 7%
0.74 better than 63%
78.6 right on the average
1.03 better than 66%
50% of 56 duels better than 53%
35% of 17 situations better than 43%
Inferno11
45% -
0.78 -
79.4 -
1.09-
53% of 17 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -1988--Zafar plays

Across 191 matches -1988--Zafar averages K/R 0.71, ADR 77.4 and a rating of 1.01. Biggest strength: Deaths per round at just 70% (lower is better), better than 85% of level 5 players. Most room to improve: Rounds with first kill at 5%, better than only 2% of level 5 players. Averages 15.8 kills per match with 41% headshots. The strongest map is Dust 2 with a 60% win rate in 52 matches. In 68 of 191 matches the rating was 1.10 or higher (36%), in 76 it was below 0.90. In 144 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: June 2026 at 1.16. -1988--Zafar loses the most ELO in match 2 of the day (−45 ELO, win rate 41%). Things go best from match 5 of the day (+74 ELO, win rate 57%). Match no. 4 of the day goes best: 71% win rate, +2 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.09, Rating −0.10, ADR −10.5. Unchanged in recent months: Win rate at 50%, ELO at 1,320. Last 30 days: 29 matches, win rate 38%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.