-1922-
Name history of -1922-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Weakness16% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average53% headshots and so well above the average (47%).
Impact
AverageExactly 3 kills in 2.6% of rounds and so well below the average (3.8%).
Utility and deaths
Average0.41 enemies flashed per round and so well above the average (0.26).
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.70. Last 3 months: 0.66 (at the start 0.69). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 0.99. Last 3 months: 0.91 (at the start 0.98). Clearly below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 78.5. Last 3 months: 75.4 (at the start 77.9). Slightly below the average (78.8).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 53% (at the start 54%). Well above the average (47%).
Matches won (win rate)
Best month: August 2026 with 51%. Last 3 months: 49% (at the start 51%). Slightly above the average (47%).
Best month: August 2026 with 1,727. Last 3 months: 1,529 (at the start 1,408).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 199 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-1922- loses the most ELO on Mirage: −65 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 35 · Dust 2
- Highest rating in a match: 2.36 · Inferno
Maps in detail
from the last 199 matchesCompared with players on the same level who have at least 15 matches on the map.
How -1922- plays
Across 199 matches -1922- averages K/R 0.67, ADR 75.9 and a rating of 0.93. Biggest strength: Headshot rate at 53%, better than 87% of level 7 players. Most room to improve: 3K rounds at 2.6%, better than only 5% of level 7 players. Averages 15.2 kills per match with 53% headshots. The strongest map is Dust 2 with a 57% win rate in 51 matches. In 54 of 199 matches the rating was 1.10 or higher (27%), in 102 it was below 0.90. In 144 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. -1922- loses the most ELO on Mirage (−65 ELO, win rate 48%). Things go best on Dust 2 (+51 ELO, win rate 57%). Match no. 2 of the day goes best: 56% win rate, −57 ELO. Improved over the last three months: ELO +121. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.66, ADR at 75.4, Headshots at 53%, Win rate at 49%. Last 30 days: 9 matches, win rate 44%, net ELO +28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.