-17qrsd

Kazakhstan
162 matches tracked 34 matches in 30 days
Last updated:

How does -17qrsd play?

Rating 1.06 (from 141 matches) K/R 0.75 ADR 79.5 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 141 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 93%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.98).

Headshot rate 49%+1 pp · Ø 48% better than 54%
AWP share of kills 17%+7 pp · Ø 10% better than 80%
K/D 1.04+0.06 · Ø 0.98 better than 63%
Pistol kills per match 3.5
Knife kills 5 in 162 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 13.7%+0.8 pp · Ø 12.9% better than 63%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.5+0.3 · Ø 2.2 better than 78%
4Ks and aces 28x 4K, 3 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 74%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.17, ADR +5.3
= Stayed the same
ELO at 1,821
▼ Got worse
Headshots −3 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.76 (at the start 0.70). Slightly above the average (0.72).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
39 matches · 46% win rate
From match 5 of the day −25 ELO
62 matches · 37% win rate
On Mondays −50 ELO, win rate 41%

-17qrsd loses the most ELO on Dust 2: −26 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Ancient
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
51% better than 52%
0.74 better than 56%
77.2 better than 36%
1.07 better than 70%
42% of 162 duels better than 10%
44% of 25 situations better than 69%
Dust 239
46% better than 32%
0.74 better than 56%
78.9 better than 43%
1.07 better than 69%
52% of 152 duels better than 59%
41% of 17 situations better than 59%
Anubis25
60% better than 77%
0.80 better than 79%
83.7 better than 68%
1.12 better than 81%
51% of 105 duels right on the average
35% of 17 situations better than 44%
Ancient18
56% better than 67%
0.79 better than 77%
81.9 better than 56%
1.12 better than 84%
50% of 86 duels better than 42%
33% of 9 situations better than 40%
Nuke13
54% -
0.70 -
75.8 -
0.90-
50% of 56 duels -
67% of 9 situations -
Inferno10
50% -
0.79 -
85.3 -
1.07-
51% of 41 duels -
33% of 3 situations -
Cache6
33% -
0.69 -
78.5 -
0.81-
54% of 28 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -17qrsd plays

Across 162 matches -17qrsd averages K/R 0.75 and ADR 79.5; the rating across the 141 rated matches is 1.06. Biggest strength: 3K rounds at 4.8%, better than 83% of level 9 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 9 players. Averages 16.8 kills per match with 49% headshots. The strongest map is Anubis with a 60% win rate in 25 matches. In 59 of 141 matches the rating was 1.10 or higher (42%), in 48 it was below 0.90. In 120 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 1.22. -17qrsd loses the most ELO on Dust 2 (−26 ELO, win rate 46%). Things go best on Anubis (+29 ELO, win rate 60%). Match no. 4 of the day goes best: 73% win rate, +28 ELO. Improved over the last three months: K/R +0.06, Rating +0.17, ADR +5.3. Got weaker: Headshots −3 pp, Win rate −8 pp. Unchanged in recent months: ELO at 1,821. Last 30 days: 34 matches, win rate 44%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.