-1100eloEZ

JP
402 matches tracked 198 matches in 30 days
Last updated:

How does -1100eloEZ play?

Rating 1.02 (from 315 matches) K/R 0.73 ADR 77.6 from 402 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 315 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (315 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 89%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.03+0.03 · Ø 1.00 better than 48%
Pistol kills per match 2.3
Knife kills 2 in 402 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 45%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 39%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 46x 4K, 5 aces in 315 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 52%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 77.3, Win rate at 52%
▼ Got worse
Headshots −6 pp, ELO −232

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months unchanged at 0.73. Just above the average (0.72).

Patterns

From the last 402 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
88 matches · 52% win rate
On Anubis −42 ELO
54 matches · 57% win rate
On Wednesdays −54 ELO, win rate 36%

-1100eloEZ loses the most ELO on Mirage: −51 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Anubis
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 402 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2118
51% better than 46%
0.71 better than 33%
75.8 better than 24%
1.02 better than 42%
48% of 440 duels better than 32%
37% of 62 situations better than 48%
Mirage88
52% right on the average
0.71 better than 35%
77.4 better than 32%
0.95 better than 23%
48% of 404 duels better than 30%
47% of 49 situations better than 75%
Inferno56
59% better than 67%
0.74 better than 42%
77.8 better than 28%
1.09 better than 56%
52% of 224 duels better than 42%
45% of 29 situations better than 63%
Anubis54
57% better than 66%
0.74 right on the average
78.9 better than 38%
1.04 right on the average
53% of 300 duels better than 58%
44% of 32 situations better than 65%
Ancient46
48% better than 37%
0.76 better than 58%
81.7 better than 52%
1.02 better than 45%
50% of 220 duels better than 41%
30% of 33 situations better than 32%
Cache23
43% -
0.78 -
78.1 -
1.13-
51% of 94 duels -
18% of 17 situations -
Nuke17
47% better than 22%
0.69 better than 23%
74.0 better than 18%
0.93-
47% of 53 duels better than 24%
30% of 10 situations better than 26%

Compared with players on the same level who have at least 15 matches on the map.

How -1100eloEZ plays

Across 402 matches -1100eloEZ averages K/R 0.73 and ADR 77.6; the rating across the 315 rated matches is 1.02. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 58% headshots. The strongest map is Inferno with a 59% win rate in 56 matches. In 119 of 315 matches the rating was 1.10 or higher (38%), in 114 it was below 0.90. In 315 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: August 2026 at 1.08. -1100eloEZ loses the most ELO on Mirage (−51 ELO, win rate 52%). Things go best on Ancient (+44 ELO, win rate 48%). Match no. 2 of the day goes best: 62% win rate, +23 ELO. Got weaker: Headshots −6 pp, ELO −232. Unchanged in recent months: K/R at 0.73, ADR at 77.3, Win rate at 52%. Last 30 days: 198 matches, win rate 51%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.