-105xP

Russia
On FACEIT since 2024 140 matches tracked 12 matches in 30 days
Last updated:

How does -105xP play?

Rating 0.97 K/R 0.69 ADR 79.4 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 140 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 2.5
Knife kills 3 in 140 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 27%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 14x 4K, 1 ace in 99 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 7.8+3.6 · Ø 4.2 better than 98%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, ELO +146
= Stayed the same
K/R at 0.70, ADR at 78.9, Headshots at 42%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −22 ELO
33 matches · 48% win rate
In match 1 of the day +49 ELO
40 matches · 40% win rate

-105xP loses the most ELO on Ancient: −22 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 35 · Inferno
  3. Highest rating in a match: 2.00 · Inferno

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
59% better than 76%
0.65 better than 10%
75.5 better than 20%
0.95 better than 18%
55% of 110 duels better than 67%
33% of 27 situations better than 40%
Ancient33
48% better than 36%
0.73 better than 41%
79.5 better than 37%
1.01 better than 41%
59% of 99 duels better than 87%
29% of 24 situations better than 27%
Mirage31
42% better than 16%
0.67 better than 16%
78.8 better than 38%
0.94 better than 19%
50% of 116 duels better than 41%
33% of 21 situations better than 34%
Anubis18
56% better than 63%
0.67 better than 14%
77.2 better than 26%
0.96 better than 21%
63% of 56 duels better than 95%
21% of 14 situations better than 15%
Inferno16
63% better than 78%
0.84 better than 83%
96.4 better than 94%
1.15 better than 70%
60% of 52 duels better than 83%
43% of 7 situations better than 65%
Cache5
40% -
0.65 -
73.0 -
0.90-
63% of 19 duels -
40% of 5 situations -
Nuke3
0% -
0.55 -
75.4 -
0.64-
69% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -105xP plays

Across 140 matches -105xP averages K/R 0.69, ADR 79.4 and a rating of 0.97. Biggest strength: Utility damage per round at 7.8, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 42% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 44 of 140 matches the rating was 1.10 or higher (31%), in 67 it was below 0.90. In 99 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. -105xP loses the most ELO on Ancient (−22 ELO, win rate 48%). Things go best on Dust 2 (+25 ELO, win rate 59%). From match no. 5 of the day on, things go best: 71% win rate, +24 ELO. Improved over the last three months: Rating +0.06, ELO +146. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.70, ADR at 78.9, Headshots at 42%. Last 30 days: 12 matches, win rate 42%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.