-0eco

Bangladesh
On FACEIT since 2021 108 matches tracked 66 matches in 30 days
ELO ▲ 94
2,804
30-day peak: 2,804
Rank EU
#17,448
Bangladesh #5 in Bangladesh
Last updated:

How does -0eco play?

Rating 1.03 K/R 0.71 ADR 77.2 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 18%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 48%+7 pp · Ø 41% better than 90%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (52%).

Headshot rate 42%−10 pp · Ø 52% better than 7%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.8
Knife kills 1 in 108 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.6%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 15%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 39%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 20x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether -0eco is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 108 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: August 2026 with 0.71.

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −30 ELO
21 matches · 43% win rate
In match 1 of the day ±0 ELO
29 matches · 48% win rate
Between 12:00 and 18:00 −60 ELO, win rate 23%

-0eco loses the most ELO in match 2 of the day: −30 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
62% better than 84%
0.71 better than 29%
76.6 better than 23%
1.06 right on the average
48% of 140 duels better than 26%
47% of 30 situations better than 75%
Ancient18
56% better than 57%
0.77 better than 57%
84.9 better than 63%
1.09 better than 63%
53% of 47 duels better than 55%
44% of 16 situations better than 66%
Dust 217
41% better than 12%
0.71 better than 29%
77.1 better than 26%
0.99 better than 26%
49% of 45 duels better than 32%
43% of 7 situations better than 62%
Anubis9
33% -
0.61 -
63.7 -
0.88-
46% of 24 duels -
63% of 8 situations -
Cache7
71% -
0.72 -
83.6 -
1.05-
62% of 26 duels -
50% of 4 situations -
Inferno3
33% -
0.57 -
67.2 -
0.82-
33% of 12 duels -
33% of 3 situations -
Nuke3
33% -
0.56 -
60.9 -
0.77-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -0eco plays

Across 108 matches -0eco averages K/R 0.71, ADR 77.2 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 42% headshots. The strongest map is Mirage with a 62% win rate in 50 matches. In 46 of 108 matches the rating was 1.10 or higher (43%), in 40 it was below 0.90. In 108 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. -0eco loses the most ELO in match 2 of the day (−30 ELO, win rate 43%). Things go best on Mirage (+24 ELO, win rate 62%). Last 30 days: 66 matches, win rate 56%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.