--wes
How does --wes play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
Average--wes gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).
Clutch
Strength--wes wins 27 of 100 1v2s. 6 percentage points above the level 10 average (21%).
Weapons and aim
Average1.12 kills per death. 0.08 above the level 10 average (1.04).
Impact
AverageAverages 2.4 round MVPs per match. On par with the level 10 average (2.4).
Utility and deaths
Average--wes dies in 67 of 100 rounds. 4 percentage points below the level 10 average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.80. Last 3 months: 0.75 (at the start 0.78). 0.01 above the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.33. Last 3 months: 1.08 (at the start 1.33). 0.05 above the level 10 average (1.03).
Damage per round (ADR)
Best month: August 2026 with 83.0. Last 3 months: 79.9 (at the start 79.5). 0.7 below the level 10 average (80.6).
Share of headshot kills
Best month: August 2026 with 56%. Last 3 months unchanged at 54%. 3 percentage points above the level 10 average (51%).
Matches won (win rate)
Best month: June 2026 with 61%. Last 3 months: 53% (at the start 50%). 2 percentage points above the level 10 average (51%).
Best month: September 2026 with 2,629. Last 3 months: 2,477 (at the start 2,215).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 312 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--wes loses the most ELO in match 1 of the day: −62 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Mirage
- Highest rating in a match: 2.56 · Vertigo
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 312 matchesCompared with players on the same level who have at least 15 matches on the map.
How --wes plays
Across 312 matches --wes averages K/R 0.76 and ADR 79.8; the rating across the 249 rated matches is 1.08. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 players. Averages 17.1 kills per match with 54% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 110 of 249 matches the rating was 1.10 or higher (44%), in 71 it was below 0.90. In 240 matches with detailed stats: 49 4Ks and 1 ace. Best month by rating: July 2026 at 1.33. --wes loses the most ELO in match 1 of the day (−62 ELO, win rate 47%). Things go best in match 4 of the day (+173 ELO, win rate 71%). Match no. 4 of the day goes best: 71% win rate, +173 ELO. Improved over the last three months: Win rate +3 pp, ELO +262. Got weaker: Rating −0.25. Unchanged in recent months: K/R at 0.75, ADR at 79.9, Headshots at 54%. Last 30 days: 105 matches, win rate 51%, net ELO +57.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.