--wes

PS
312 matches tracked 105 matches in 30 days
ELO ▼ 155
2,353
30-day peak: 2,629
Rank SA ▼ 813 places
#1,954 #1 in PS
30 days · prev. #1,141 · best #1,141
Last updated:

How does --wes play?

Rating 1.08 (from 249 matches) K/R 0.76 ADR 79.8 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 249 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 11%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

--wes gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 54%+3 pp better than 72%

Clutch

Strength
Last one alive

--wes wins 27 of 100 1v2s. 6 percentage points above the level 10 average (21%).

Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.12 kills per death. 0.08 above the level 10 average (1.04).

Headshot rate 54%+3 pp better than 71%
AWP share of kills 4%−7 pp better than 25%
K/D 1.12+0.08 better than 77%
Pistol kills per match 2.9
Knife kills 2 in 312 matches

Impact

Average
Damage and big rounds

Averages 2.4 round MVPs per match. On par with the level 10 average (2.4).

2K rounds 13.5%+0.1 pp better than 49%
3K rounds 4.2%+0.1 pp better than 54%
MVPs per match 2.40.0 on par
4Ks and aces 49x 4K, 1 ace in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

--wes dies in 67 of 100 rounds. 4 percentage points below the level 10 average (71%). Lower is better.

Utility hit rate 35%0 pp on par
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.300.00 on par
Deaths per round 67%−4 pp better than 91%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +3 pp, ELO +262
= Stayed the same
K/R at 0.75, ADR at 79.9, Headshots at 54%
▼ Got worse
Rating −0.25

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.75 (at the start 0.78). 0.01 above the level 10 average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −62 ELO
72 matches · 47% win rate
On Ancient −54 ELO
32 matches · 44% win rate
On Wednesdays +22 ELO, win rate 43%

--wes loses the most ELO in match 1 of the day: −62 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.56 · Vertigo
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
57% better than 71%
0.76 better than 58%
80.6 better than 48%
1.12 better than 75%
53% of 381 duels better than 59%
42% of 76 situations better than 61%
Dust 292
46% better than 28%
0.74 on par
77.4 better than 30%
1.07 better than 59%
49% of 297 duels better than 36%
34% of 71 situations better than 40%
Anubis43
53% on par
0.71 better than 33%
78.2 better than 35%
1.01 better than 39%
46% of 134 duels better than 17%
33% of 30 situations better than 36%
Ancient32
44% better than 23%
0.79 better than 72%
82.4 better than 55%
1.07 better than 66%
58% of 128 duels better than 83%
48% of 33 situations better than 73%
Cache16
69% -
0.79 -
86.3 -
1.04-
64% of 89 duels -
40% of 10 situations -
Vertigo9
67% -
0.96 -
90.7 -
1.41-
42% of 33 duels -
43% of 7 situations -
Inferno8
38% -
0.71 -
70.5 -
0.74-
41% of 27 duels -
25% of 4 situations -
Nuke4
75% -
0.81 -
81.0 -
1.24-
71% of 21 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --wes plays

Across 312 matches --wes averages K/R 0.76 and ADR 79.8; the rating across the 249 rated matches is 1.08. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 players. Averages 17.1 kills per match with 54% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 110 of 249 matches the rating was 1.10 or higher (44%), in 71 it was below 0.90. In 240 matches with detailed stats: 49 4Ks and 1 ace. Best month by rating: July 2026 at 1.33. --wes loses the most ELO in match 1 of the day (−62 ELO, win rate 47%). Things go best in match 4 of the day (+173 ELO, win rate 71%). Match no. 4 of the day goes best: 71% win rate, +173 ELO. Improved over the last three months: Win rate +3 pp, ELO +262. Got weaker: Rating −0.25. Unchanged in recent months: K/R at 0.75, ADR at 79.9, Headshots at 54%. Last 30 days: 105 matches, win rate 51%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.