--wayz

Brazil
On FACEIT since 2018 333 matches tracked 209 matches in 30 days
ELO ▲ 484
2,638
30-day peak: 2,718
Rank SA ▲ 35 places
#660
#445 in BR
30 days · before #695 · best #541
Last updated:

How does --wayz play?

Rating 1.01 (from 233 matches) K/R 0.68 ADR 72.3 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 233 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 31%−9 pp better than 15%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 17%
AWP share of kills 8%−3 pp better than 46%
K/D 1.01−0.03 better than 38%
Pistol kills per match 2.5
Knife kills 7 in 333 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−1.1 pp better than 20%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 36x 4K, 3 aces in 233 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 10%
Utility damage per round 3.3−0.8 better than 27%
Enemies flashed per round 0.62+0.32 better than 98%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +4.3, Headshots +2 pp, Win rate +7 pp, ELO +336
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.63).

Patterns

From the last 333 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −144 ELO
91 matches · 42% wins
On Ancient −105 ELO
36 matches · 50% wins
Between 18:00 and 24:00 −254 ELO, win rate 41%
On Wednesdays −203 ELO, win rate 43%

--wayz loses the most ELO on Dust 2: −144 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Longest win streak: 15 wins in a row · Mirage
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 36 · Cache

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
53% better than 54%
0.65 better than 10%
69.6 better than 5%
0.98 better than 30%
51% of 407 duels better than 46%
30% of 63 situations better than 25%
Dust 291
42% better than 17%
0.73 better than 44%
78.1 better than 33%
1.08 better than 63%
57% of 268 duels better than 80%
37% of 54 situations better than 47%
Ancient36
50% better than 38%
0.70 better than 26%
73.4 better than 11%
1.08 better than 69%
40% of 102 duels better than 5%
28% of 18 situations better than 24%
Anubis25
68% better than 90%
0.63 better than 5%
69.3 better than 4%
1.00 better than 35%
44% of 61 duels better than 11%
35% of 17 situations better than 42%
Cache22
59% -
0.66 -
72.6 -
0.92-
48% of 50 duels -
53% of 19 situations -
Nuke14
57% -
0.63 -
64.6 -
0.89-
58% of 24 duels -
38% of 8 situations -
Inferno7
43% -
0.66 -
71.4 -
0.99-
26% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --wayz plays

Across 333 matches --wayz averages K/R 0.68 and ADR 72.3; the rating across the 233 rated matches is 1.01. Biggest strength: Rounds with a death at only 67%, where lower is better. That is better than 91% of players on level 10. Most room to improve: Damage per round (ADR) at 72.3. That is better than only 6% of players on level 10. On average 14.9 kills per match, 44% of them headshots. The strongest map is Anubis with a 68% win rate in 25 matches. In 85 of 233 matches the rating was 1.10 or higher (36%), in 91 it was below 0.90. In 233 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. --wayz loses the most ELO on Dust 2 (−144 ELO, win rate 42%). Things go best in match 3 of the day (+143 ELO, win rate 57%). Improved over the last three months: K/R +0.06, ADR +4.3, Headshots +2 pp, Win rate +7 pp, ELO +336. Last 30 days: 209 matches, win rate 53%, ELO balance +387.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.