--troy--

Turkey
On FACEIT since 2019 93 matches tracked 37 matches in 30 days
Last updated:

How does --troy-- play?

Rating 1.35 K/R 0.97 ADR 101.2 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 93 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 53% good 1.10 to 1.29 18% normal 0.90 to 1.09 14% weak 0.75 to 0.89 4% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

67% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 67%+16 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Strength
Where do the kills come from?

65% headshots and so well above the average (49%).

Headshot rate 65%+16 pp · Ø 49% better than 99%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.37+0.34 · Ø 1.03 better than 99%
Pistol kills per match 3.3
Knife kills 2 in 93 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.6% of rounds and so well above the average (13.4%).

2K rounds 17.6%+4.2 pp · Ø 13.4% better than 99%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 98%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 29x 4K, 5 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +242
= Stayed the same
K/R at 0.97
▼ Got worse
Rating −0.05, ADR −7.5, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

1.01
MayJunJulAugSepOct

Best month: June 2026 with 1.01. Last 3 months: 0.97 (at the start 1.00). Well above the average (0.74).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −22 ELO
24 matches · 50% win rate
On Dust 2 −16 ELO
34 matches · 59% win rate
Between 0:00 and 6:00 −39 ELO, win rate 39%

--troy-- loses the most ELO on Inferno: −22 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Highest rating in a match: 2.65 · Inferno
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
59% better than 76%
0.99 better than 99%
102.3 better than 99%
1.39 better than 99%
59% of 127 duels better than 86%
24% of 25 situations better than 15%
Inferno24
50% better than 37%
1.04 better than 99%
106.9 better than 99%
1.45 better than 99%
71% of 126 duels better than 99%
55% of 11 situations better than 81%
Ancient13
31% -
0.93 -
100.1 -
1.23-
77% of 47 duels -
40% of 15 situations -
Cache12
33% -
0.91 -
93.1 -
1.25-
63% of 35 duels -
25% of 8 situations -
Anubis4
25% -
0.88 -
89.2 -
1.31-
53% of 15 duels -
80% of 5 situations -
Vertigo3
0% -
0.87 -
96.8 -
1.12-
81% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --troy-- plays

Across 93 matches --troy-- averages K/R 0.97, ADR 101.2 and a rating of 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 21.8 kills per match with 65% headshots. The strongest map is Dust 2 with a 59% win rate in 34 matches. In 72 of 93 matches the rating was 1.10 or higher (77%), in 8 it was below 0.90. In 72 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: June 2026 at 1.42. --troy-- loses the most ELO on Inferno (−22 ELO, win rate 50%). Improved over the last three months: Win rate +3 pp, ELO +242. Got weaker: Rating −0.05, ADR −7.5, Headshots −2 pp. Unchanged in recent months: K/R at 0.97. Last 30 days: 37 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.