--trak0vz

Samoa
310 matches tracked 55 matches in 30 days
Last updated:

How does --trak0vz play?

Rating 0.98 K/R 0.71 ADR 79.8 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 310 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 45%−4 pp · Ø 49% better than 12%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.97).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.96−0.01 · Ø 0.97 better than 34%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (12.8%).

2K rounds 13.6%+0.8 pp · Ø 12.8% better than 64%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 41x 4K, 1 ace in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so slightly above the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.8+0.7 · Ø 4.1 better than 68%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 57%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 79.9
▼ Got worse
Win rate −11 pp, ELO −360

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months unchanged at 0.71. Right on the average (0.71).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −222 ELO
89 matches · 46% win rate
On Inferno −24 ELO
39 matches · 59% win rate
Between 12:00 and 18:00 +20 ELO, win rate 43%
On Saturdays +1 ELO, win rate 39%

--trak0vz loses the most ELO on Mirage: −222 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
46% better than 34%
0.74 better than 57%
81.7 better than 60%
1.00 better than 47%
50% of 369 duels better than 47%
41% of 41 situations better than 60%
Ancient72
51% better than 54%
0.75 better than 63%
81.3 better than 56%
1.03 better than 63%
45% of 292 duels better than 22%
43% of 35 situations better than 63%
Anubis64
33% better than 7%
0.68 better than 28%
77.1 better than 37%
0.92 better than 20%
44% of 298 duels better than 18%
38% of 26 situations better than 46%
Inferno39
59% better than 71%
0.70 better than 44%
80.6 better than 61%
1.00 right on the average
44% of 179 duels better than 18%
33% of 18 situations better than 40%
Cache23
57% -
0.67 -
74.7 -
0.91-
46% of 110 duels -
36% of 14 situations -
Nuke12
58% -
0.69 -
78.0 -
0.93-
51% of 55 duels -
57% of 7 situations -
Dust 210
50% -
0.67 -
77.8 -
0.94-
41% of 34 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --trak0vz plays

Across 310 matches --trak0vz averages K/R 0.71, ADR 79.8 and a rating of 0.98. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 15.6 kills per match with 45% headshots. The strongest map is Inferno with a 59% win rate in 39 matches. In 98 of 310 matches the rating was 1.10 or higher (32%), in 143 it was below 0.90. In 241 matches with detailed stats: 41 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. --trak0vz loses the most ELO on Mirage (−222 ELO, win rate 46%). Things go best on Cache (+112 ELO, win rate 57%). Match no. 2 of the day goes best: 58% win rate, +71 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −11 pp, ELO −360. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 79.9. Last 30 days: 55 matches, win rate 44%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.