--slodk1--

Poland
On FACEIT since 2024 146 matches tracked 24 matches in 30 days
ELO ▲ 15
2,278
30-day peak: 2,368
Rank EU
#107,054
Poland #5,823 in Poland
Last updated:

How does --slodk1-- play?

Rating 1.13 (from 120 matches) K/R 0.80 ADR 83.3 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 120 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.19+0.16 · Ø 1.03 better than 87%
Pistol kills per match 3.1
Knife kills 3 in 146 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 3 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +212
= Stayed the same
K/R at 0.80, ADR at 82.7, Headshots at 58%
▼ Got worse
Rating −0.08, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −20 ELO
27 matches · 41% win rate
On Wednesdays ±0 ELO, win rate 41%

--slodk1-- loses the most ELO in match 3 of the day: −20 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Ancient
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
46% better than 27%
0.89 better than 94%
90.9 better than 88%
1.20 better than 89%
54% of 139 duels better than 66%
35% of 31 situations better than 41%
Dust 227
52% right on the average
0.76 better than 57%
80.1 better than 45%
1.07 better than 60%
54% of 76 duels better than 65%
43% of 23 situations better than 65%
Anubis18
33% better than 5%
0.77 better than 61%
83.8 better than 62%
1.08-
41% of 39 duels better than 5%
47% of 15 situations better than 69%
Nuke18
39% better than 8%
0.74 better than 41%
75.9 better than 19%
1.04-
49% of 41 duels better than 30%
38% of 13 situations better than 45%
Ancient17
71% better than 96%
0.85 better than 87%
85.0 better than 67%
1.26 better than 93%
55% of 64 duels better than 68%
56% of 16 situations better than 88%
Cache12
50% -
0.80 -
80.8 -
1.13-
52% of 33 duels -
46% of 13 situations -
Inferno6
83% -
0.67 -
70.7 -
1.07-
75% of 16 duels -
75% of 4 situations -
Overpass4
25% -
0.73 -
79.7 -
-
-
-
Vertigo3
33% -
0.79 -
79.3 -
1.10-
50% of 8 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --slodk1-- plays

Across 146 matches --slodk1-- averages K/R 0.80 and ADR 83.3; the rating across the 120 rated matches is 1.13. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 57% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 58 of 120 matches the rating was 1.10 or higher (48%), in 29 it was below 0.90. In 108 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: June 2026 at 1.19. --slodk1-- loses the most ELO in match 3 of the day (−20 ELO, win rate 41%). Things go best on Mirage (+85 ELO, win rate 46%). Improved over the last three months: ELO +212. Got weaker: Rating −0.08, Win rate −6 pp. Unchanged in recent months: K/R at 0.80, ADR at 82.7, Headshots at 58%. Last 30 days: 24 matches, win rate 50%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.