--shed

Sweden
On FACEIT since 2024 331 matches tracked 70 matches in 30 days
ELO ▲ 61
2,575
30-day peak: 2,575
Rank EU
#40,757
Sweden #1,197 in Sweden
Last updated:

How does --shed play?

Rating 1.04 K/R 0.76 ADR 82.4 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 331 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 98%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.1
Knife kills 2 in 331 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 68%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 24x 4K, 2 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 82.4, Headshots at 63%
▼ Got worse
Win rate −5 pp, ELO −271

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −145 ELO
69 matches · 42% win rate
On Nuke −60 ELO
39 matches · 38% win rate
Between 0:00 and 6:00 −30 ELO, win rate 43%
On Mondays −30 ELO, win rate 43%

--shed loses the most ELO on Dust 2: −145 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Mirage
  2. Most kills in a match: 42 · Anubis
  3. Highest rating in a match: 2.14 · Mirage

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
56% better than 64%
0.77 better than 60%
86.1 better than 72%
1.04 better than 48%
53% of 577 duels better than 57%
32% of 59 situations better than 28%
Dust 269
42% better than 16%
0.71 better than 32%
77.8 better than 31%
1.00 better than 33%
48% of 261 duels better than 29%
43% of 47 situations better than 64%
Ancient54
57% better than 64%
0.76 right on the average
80.9 better than 40%
1.05 right on the average
46% of 225 duels better than 17%
42% of 24 situations better than 61%
Anubis46
57% better than 66%
0.77 better than 61%
81.8 better than 52%
1.05 right on the average
53% of 211 duels better than 55%
50% of 22 situations better than 77%
Nuke39
38% better than 7%
0.80 better than 65%
84.9 better than 59%
1.08 better than 56%
53% of 150 duels right on the average
45% of 22 situations better than 64%
Inferno6
67% -
0.75 -
75.3 -
1.04-
48% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --shed plays

Across 331 matches --shed averages K/R 0.76, ADR 82.4 and a rating of 1.04. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 63% headshots. The strongest map is Anubis with a 57% win rate in 46 matches. In 136 of 331 matches the rating was 1.10 or higher (41%), in 112 it was below 0.90. In 238 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. --shed loses the most ELO on Dust 2 (−145 ELO, win rate 42%). Things go best on Mirage (+65 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +30 ELO. Got weaker: Win rate −5 pp, ELO −271. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 82.4, Headshots at 63%. Last 30 days: 70 matches, win rate 41%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.