--s1ngle--

Argentina
On FACEIT since 2020 170 matches tracked 27 matches in 30 days
ELO ▲ 71
2,054
30-day peak: 2,054
Rank SA ▼ 1,170 places
#5,652
Argentina #1,223 in Argentina
30 days · prev. #4,482 · best #4,482
Last updated:

How does --s1ngle-- play?

Rating 1.10 K/R 0.80 ADR 91.0 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 170 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,001-2,249 ELO

Compared with 1,895 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 3.3
Knife kills 4 in 170 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 37x 4K, 6 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.1+0.7 · Ø 4.4 better than 74%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 91%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether --s1ngle-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 156 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.87
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.87.

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
36 matches · 53% win rate
In match 3 of the day +46 ELO
26 matches · 38% win rate
Between 6:00 and 12:00 −21 ELO, win rate 28%
On Tuesdays −1 ELO, win rate 32%

--s1ngle-- loses the most ELO on Dust 2: −55 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.42 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
55% better than 66%
0.83 better than 87%
91.7 better than 91%
1.14 better than 83%
55% of 361 duels better than 71%
54% of 28 situations better than 89%
Dust 236
53% better than 57%
0.82 better than 84%
92.3 better than 92%
1.15 better than 83%
52% of 201 duels better than 55%
47% of 15 situations better than 76%
Anubis18
22% better than 1%
0.74 right on the average
86.8 better than 80%
0.97 better than 31%
58% of 98 duels better than 82%
50% of 4 situations better than 80%
Inferno18
44% better than 21%
0.75 better than 53%
90.3 better than 88%
1.02 better than 42%
52% of 142 duels better than 45%
40% of 10 situations better than 54%
Ancient16
38% better than 10%
0.88 better than 96%
93.5 better than 95%
1.18 better than 92%
62% of 100 duels better than 95%
33% of 9 situations better than 38%
Nuke14
43% -
0.78 -
92.5 -
1.08-
62% of 74 duels -
50% of 6 situations -
Cache4
25% -
0.54 -
73.7 -
0.75-
45% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How --s1ngle-- plays

Across 170 matches --s1ngle-- averages K/R 0.80, ADR 91.0 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 91.0, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 47% headshots. The strongest map is Mirage with a 55% win rate in 64 matches. In 79 of 170 matches the rating was 1.10 or higher (46%), in 51 it was below 0.90. In 156 matches with detailed stats: 37 4Ks and 6 aces. Best month by rating: October 2026 at 1.19. --s1ngle-- loses the most ELO on Dust 2 (−55 ELO, win rate 53%). Things go best on Mirage (+160 ELO, win rate 55%). Match no. 2 of the day goes best: 54% win rate, +92 ELO. Last 30 days: 27 matches, win rate 48%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.