--ropz---

Denmark
266 matches tracked 72 matches in 30 days
Last updated:

How does --ropz--- play?

Rating 0.96 K/R 0.69 ADR 72.6 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 265 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.94−0.06 · Ø 1.00 better than 24%
Pistol kills per match 2.3
Knife kills 2 in 265 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 37%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 35x 4K, 5 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +6.8, Win rate +4 pp, ELO +213
= Stayed the same
K/R at 0.69, Rating at 0.97
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.66). Slightly below the average (0.72).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −49 ELO
35 matches · 43% win rate
On Mirage −37 ELO
61 matches · 46% win rate
Between 0:00 and 6:00 −13 ELO, win rate 33%
On Mondays −85 ELO, win rate 32%

--ropz--- loses the most ELO on Anubis: −49 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 1.97 · Mirage

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
46% better than 33%
0.69 better than 30%
73.4 better than 17%
0.97 better than 35%
47% of 269 duels better than 29%
51% of 39 situations better than 83%
Dust 245
33% better than 6%
0.65 better than 14%
69.9 better than 7%
0.90 better than 13%
40% of 193 duels better than 7%
30% of 20 situations better than 29%
Nuke39
51% better than 36%
0.76 right on the average
77.0 better than 24%
1.04 better than 46%
55% of 151 duels better than 61%
31% of 29 situations better than 24%
Ancient35
34% better than 5%
0.66 better than 14%
71.8 better than 8%
0.91 better than 17%
51% of 158 duels right on the average
31% of 16 situations better than 35%
Anubis35
43% better than 23%
0.67 better than 19%
68.5 better than 3%
0.96 better than 27%
42% of 145 duels better than 9%
35% of 17 situations better than 43%
Inferno29
45% better than 24%
0.70 better than 35%
74.2 better than 21%
0.97 better than 31%
45% of 154 duels better than 15%
40% of 15 situations right on the average
Cache12
42% -
0.68 -
73.0 -
0.95-
48% of 44 duels -
43% of 7 situations -
Vertigo9
44% -
0.73 -
75.3 -
1.04-
61% of 44 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --ropz--- plays

Across 265 matches --ropz--- averages K/R 0.69, ADR 72.6 and a rating of 0.96. Most room to improve: Utility damage per round at 2.3, better than only 8% of level 9 players. Averages 15.2 kills per match with 49% headshots. The strongest map is Nuke with a 51% win rate in 39 matches. In 86 of 265 matches the rating was 1.10 or higher (32%), in 119 it was below 0.90. In 208 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: August 2026 at 0.97. --ropz--- loses the most ELO on Anubis (−49 ELO, win rate 43%). Things go best on Inferno (+26 ELO, win rate 45%). Match no. 2 of the day goes best: 60% win rate, +3 ELO. Improved over the last three months: ADR +6.8, Win rate +4 pp, ELO +213. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97. Last 30 days: 72 matches, win rate 46%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.