--nemes1s--
Name history of --nemes1s--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does --nemes1s-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (50%).
Clutch
Average1.5 clutch kills per match and so clearly below the average (1.6).
Weapons and aim
Average59% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 12.1% of rounds and so clearly below the average (13.2%).
Utility and deaths
Average0.43 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Mar to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.68). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.99. Last 3 months: 0.95 (at the start 0.97). Clearly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 79.9. Last 3 months: 75.0 (at the start 76.2). Slightly below the average (79.6).
Share of headshot kills
Best month: March 2026 with 66%. Last 3 months: 58% (at the start 61%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 48% (at the start 61%). Just below the average (49%).
Best month: September 2026 with 2,239. Last 3 months: 2,047 (at the start 1,904).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 232 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--nemes1s-- loses the most ELO from match 5 of the day: −18 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Cache
- Highest rating in a match: 2.41 · Anubis
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 232 matchesCompared with players on the same level who have at least 15 matches on the map.
How --nemes1s-- plays
Across 232 matches --nemes1s-- averages K/R 0.69 and ADR 75.4; the rating across the 203 rated matches is 0.95. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 11% of level 9 players. Averages 15.3 kills per match with 59% headshots. The strongest map is Anubis with a 65% win rate in 34 matches. In 56 of 203 matches the rating was 1.10 or higher (28%), in 91 it was below 0.90. In 163 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. --nemes1s-- loses the most ELO from match 5 of the day (−18 ELO, win rate 47%). Things go best on Anubis (+160 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +129 ELO. Improved over the last three months: ELO +143. Got weaker: Headshots −3 pp, Win rate −13 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 75.0. Last 30 days: 22 matches, win rate 45%, net ELO +52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.