--nPC
Name history of --nPC
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does --nPC play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.11 K/D and so clearly above the average (1.00).
Impact
AverageExactly 2 kills in 14.1% of rounds and so slightly above the average (13.2%).
Utility and deaths
Average1.9 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 9 averageKills per round (K/R)
Best month: August 2026 with 0.85.
Rating, 1.00 is an average match
Best month: July 2026 with 1.13.
Damage per round (ADR)
Best month: August 2026 with 92.5.
Share of headshot kills
Best month: September 2026 with 47%.
Matches won (win rate)
Best month: August 2026 with 50%.
Best month: September 2026 with 2,087.
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 219 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--nPC loses the most ELO in match 4 of the day: −48 ELO, 30% win rate
Records and milestones
from recorded matches- Most kills in a match: 52 · Ancient
- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 2.11 · Inferno
Maps in detail
from the last 219 matchesCompared with players on the same level who have at least 15 matches on the map.
How --nPC plays
Across 219 matches --nPC averages K/R 0.77 and ADR 82.5; the rating across the 218 rated matches is 1.08. Biggest strength: K/D at 1.11, better than 85% of level 9 players. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 9 players. Averages 17.0 kills per match with 45% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 96 of 218 matches the rating was 1.10 or higher (44%), in 66 it was below 0.90. In 199 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: July 2026 at 1.13. --nPC loses the most ELO in match 4 of the day (−48 ELO, win rate 30%). Things go best in match 1 of the day (+80 ELO, win rate 51%). Match no. 3 of the day goes best: 60% win rate, +19 ELO. Last 30 days: 65 matches, win rate 37%, net ELO −20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.