--medaL

Poland
On FACEIT since 2021 153 matches tracked
Last updated:

How does --medaL play?

Rating 1.13 (from 146 matches) K/R 0.82 ADR 85.7 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 146 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 25% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerEntryMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 2%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (0.99).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 23%+12 pp · Ø 11% better than 92%
K/D 1.12+0.13 · Ø 0.99 better than 86%
Pistol kills per match 3.1
Knife kills 8 in 153 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.1%).

2K rounds 17.2%+4.1 pp · Ø 13.1% better than 99%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 95%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 14x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 94%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 23%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, Rating +0.08, ADR +8.4, Headshots +2 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −147

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.87 (at the start 0.78). Well above the average (0.72).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −16 ELO
24 matches · 46% win rate
On Mirage −12 ELO
32 matches · 44% win rate
In match 3 of the day −12 ELO
23 matches · 43% win rate

--medaL loses the most ELO on Anubis: −16 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.46 · Dust 2

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
53% better than 59%
0.89 better than 97%
90.7 better than 91%
1.23 better than 96%
57% of 270 duels better than 84%
52% of 33 situations better than 84%
Mirage32
44% better than 27%
0.79 better than 79%
86.6 better than 82%
1.10 better than 79%
52% of 181 duels better than 59%
42% of 24 situations better than 61%
Anubis24
46% better than 35%
0.78 better than 77%
86.1 better than 81%
1.06 better than 73%
56% of 128 duels better than 78%
31% of 16 situations better than 33%
Ancient17
41% better than 26%
0.74 right on the average
78.6 better than 36%
0.96 better than 34%
54% of 61 duels better than 68%
33% of 15 situations better than 37%
Inferno14
50% -
0.73 -
73.5 -
1.02-
56% of 72 duels -
17% of 6 situations -
Nuke13
23% -
0.80 -
81.4 -
1.08-
58% of 62 duels -
25% of 12 situations -
Cache10
80% -
0.97 -
94.1 -
1.34-
61% of 70 duels -
43% of 7 situations -
Vertigo3
100% -
1.00 -
96.4 -
1.45-
69% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --medaL plays

Across 153 matches --medaL averages K/R 0.82 and ADR 85.7; the rating across the 146 rated matches is 1.13. Biggest strength: Rounds with first kill at 17%, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 8 players. Averages 18.4 kills per match with 45% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 80 of 146 matches the rating was 1.10 or higher (55%), in 43 it was below 0.90. In 53 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.21. --medaL loses the most ELO on Anubis (−16 ELO, win rate 46%). Things go best on Dust 2 (+67 ELO, win rate 53%). Match no. 1 of the day goes best: 54% win rate, −61 ELO. Improved over the last three months: K/R +0.09, Rating +0.08, ADR +8.4, Headshots +2 pp, Win rate +3 pp. Got weaker: ELO −147. Last 30 days: 8 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.