--matty
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average13% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.88 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 2 kills in 10.1% of rounds and so well below the average (13.2%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.63. Last 3 months: 0.59 (at the start 0.63). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 0.93. Last 3 months: 0.86 (at the start 0.93). Well below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 69.2. Last 3 months: 66.5 (at the start 68.7). Well below the average (79.6).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 49% (at the start 45%). Right on the average (49%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 42% (at the start 52%). Well below the average (49%).
Best month: September 2026 with 2,039. Last 3 months: 1,958 (at the start 1,723).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 55%.
Patterns
From the last 125 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--matty loses the most ELO on Dust 2: −27 ELO, 32% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Mirage
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 1.81 · Mirage
Maps in detail
from the last 125 matchesCompared with players on the same level who have at least 15 matches on the map.
How --matty plays
Across 125 matches --matty averages K/R 0.61, ADR 67.3 and a rating of 0.88. Biggest strength: Deaths per round at just 69% (lower is better), better than 84% of level 9 players. Most room to improve: Damage per round (ADR) at 67.3, better than only 2% of level 9 players. Averages 13.6 kills per match with 47% headshots. The strongest map is Mirage with a 58% win rate in 36 matches. In 28 of 125 matches the rating was 1.10 or higher (22%), in 71 it was below 0.90. In 81 matches with detailed stats: 1 4Ks and 3 aces. Best month by rating: July 2026 at 0.93. --matty loses the most ELO on Dust 2 (−27 ELO, win rate 32%). Things go best on Ancient (+17 ELO, win rate 46%). Improved over the last three months: Headshots +4 pp, ELO +235. Got weaker: K/R −0.04, Rating −0.07, Win rate −10 pp. Unchanged in recent months: ADR at 66.5. Last 30 days: 18 matches, win rate 33%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.