--malveXx--

SH
113 matches tracked
Last updated:

How does --malveXx-- play?

Rating 1.00 (from 61 matches) K/R 0.72 ADR 76.7 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 54%+4 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 59%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 72%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 79%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just above the average (0.97).

Headshot rate 44%0 pp · Ø 44% right on the average
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 0.98+0.01 · Ø 0.97 better than 63%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.5%−0.3 pp · Ø 12.8% better than 46%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 64%
MVPs per match 1.8−0.4 · Ø 2.2 better than 19%
4Ks and aces 8x 4K, 0 aces in 61 matches

Utility and deaths

Weakness
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 1.1−2.7 · Ø 3.8 better than 2%
Enemies flashed per round 0.13−0.12 · Ø 0.25 better than 18%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ELO +85
= Stayed the same
K/R at 0.72, ADR at 77.3
▼ Got worse
Headshots −2 pp, Win rate −12 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Last 3 months: 0.72 (at the start 0.71). Just above the average (0.71).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −133 ELO
20 matches · 30% win rate
In match 1 of the day −58 ELO
25 matches · 40% win rate
Between 0:00 and 6:00 −150 ELO, win rate 37%

--malveXx-- loses the most ELO in match 3 of the day: −133 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
40% better than 18%
0.71 better than 54%
77.0 better than 45%
0.98 better than 54%
53% of 173 duels better than 75%
38% of 32 situations right on the average
Anubis19
47% better than 42%
0.70 better than 45%
75.1 better than 30%
1.00-
56% of 62 duels better than 82%
56% of 9 situations better than 89%
Dust 216
44% better than 29%
0.66 better than 30%
71.1 better than 16%
1.01-
54% of 50 duels better than 76%
33% of 12 situations better than 36%
Ancient14
43% -
0.68 -
72.6 -
0.84-
37% of 54 duels -
50% of 10 situations -
Nuke13
38% -
0.84 -
84.7 -
1.05-
72% of 47 duels -
25% of 8 situations -
Cache6
100% -
0.83 -
87.3 -
1.13-
53% of 19 duels -
29% of 7 situations -
Inferno4
50% -
0.67 -
71.6 -
0.93-
44% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --malveXx-- plays

Across 113 matches --malveXx-- averages K/R 0.72 and ADR 76.7; the rating across the 61 rated matches is 1.00. Biggest strength: Opening duels won at 54%, better than 90% of level 5 players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 5 players. Averages 15.4 kills per match with 44% headshots. The strongest map is Anubis with a 47% win rate in 19 matches. In 19 of 61 matches the rating was 1.10 or higher (31%), in 23 it was below 0.90. In 61 matches with detailed stats: 8 4Ks and 0 aces. --malveXx-- loses the most ELO in match 3 of the day (−133 ELO, win rate 30%). Things go best in match 2 of the day (−35 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, −35 ELO. Improved over the last three months: ELO +85. Got weaker: Headshots −2 pp, Win rate −12 pp. Unchanged in recent months: K/R at 0.72, ADR at 77.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.