--malveXx--
How does --malveXx-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Compared with 788 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (50%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average0.98 K/D and so just above the average (0.97).
Impact
Average1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
Weakness21% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 5 averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.72 (at the start 0.71). Just above the average (0.71).
Rating, 1.00 is an average match
Damage per round (ADR)
Last 3 months: 77.3 (at the start 75.4). Just below the average (78.5).
Share of headshot kills
Last 3 months: 43% (at the start 45%). Just below the average (44%).
Matches won (win rate)
Last 3 months: 41% (at the start 53%). Well below the average (51%).
Last 3 months: 1,259 (at the start 1,174).
Rounds with first kill
1v1 clutches won
Patterns
From the last 113 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--malveXx-- loses the most ELO in match 3 of the day: −133 ELO, 30% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.84 · Mirage
- Longest win streak: 5 wins in a row · Anubis
- Most kills in a match: 28 · Mirage
Maps in detail
from the last 113 matchesCompared with players on the same level who have at least 15 matches on the map.
How --malveXx-- plays
Across 113 matches --malveXx-- averages K/R 0.72 and ADR 76.7; the rating across the 61 rated matches is 1.00. Biggest strength: Opening duels won at 54%, better than 90% of level 5 players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 5 players. Averages 15.4 kills per match with 44% headshots. The strongest map is Anubis with a 47% win rate in 19 matches. In 19 of 61 matches the rating was 1.10 or higher (31%), in 23 it was below 0.90. In 61 matches with detailed stats: 8 4Ks and 0 aces. --malveXx-- loses the most ELO in match 3 of the day (−133 ELO, win rate 30%). Things go best in match 2 of the day (−35 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, −35 ELO. Improved over the last three months: ELO +85. Got weaker: Headshots −2 pp, Win rate −12 pp. Unchanged in recent months: K/R at 0.72, ADR at 77.3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.