--majky

Czech Republic
FACEIT verified FACEIT verified On FACEIT since 2018 240 matches tracked 51 matches in 30 days
ELO ▲ 216
3,498
30-day peak: 3,589
Rank EU ▲ 620 places
#1,106
Czech Republic #16 in Czech Republic
30 days · prev. #1,726 · best #750
Last updated:

How does --majky play?

Rating 1.07 (from 199 matches) K/R 0.75 ADR 82.5 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 199 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 86%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 30%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 9%−3 pp · Ø 12% better than 52%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 2.7
Knife kills 3 in 240 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.5%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 33%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 42x 4K, 7 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.51+0.19 · Ø 0.32 better than 91%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Headshots +2 pp, ELO +227
= Stayed the same
ADR at 83.6, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
84 matches · 51% win rate
On Ancient −26 ELO
24 matches · 54% win rate
Between 18:00 and 24:00 +30 ELO, win rate 47%
On Sundays −122 ELO, win rate 45%

--majky loses the most ELO on Mirage: −62 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.16 · Nuke
  4. Longest win streak: 8 wins in a row · Overpass

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
51% better than 33%
0.76 right on the average
82.3 better than 50%
1.06 better than 48%
49% of 330 duels better than 28%
47% of 34 situations better than 75%
Dust 267
60% better than 69%
0.74 better than 41%
83.4 better than 56%
1.10 better than 58%
53% of 232 duels right on the average
33% of 18 situations better than 33%
Anubis28
54% better than 47%
0.70 better than 24%
75.0 better than 17%
0.99 better than 26%
50% of 118 duels better than 35%
54% of 13 situations better than 83%
Ancient24
54% better than 45%
0.82 better than 77%
88.9 better than 80%
1.13 better than 72%
53% of 102 duels right on the average
38% of 8 situations right on the average
Nuke15
67% better than 77%
0.84 better than 79%
88.4 better than 76%
1.20-
66% of 56 duels better than 95%
33% of 6 situations better than 32%
Inferno10
50% -
0.67 -
76.3 -
0.98-
45% of 40 duels -
-
Cache8
38% -
0.72 -
86.5 -
0.96-
48% of 31 duels -
60% of 5 situations -
Overpass4
50% -
0.65 -
74.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How --majky plays

Across 240 matches --majky averages K/R 0.75 and ADR 82.5; the rating across the 199 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 47%, better than 86% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 58% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 89 of 199 matches the rating was 1.10 or higher (45%), in 70 it was below 0.90. In 172 matches with detailed stats: 42 4Ks and 7 aces. Best month by rating: September 2026 at 1.12. --majky loses the most ELO on Mirage (−62 ELO, win rate 51%). Things go best in match 4 of the day (+180 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +180 ELO. Improved over the last three months: K/R +0.05, Headshots +2 pp, ELO +227. Unchanged in recent months: ADR at 83.6, Win rate at 55%. Last 30 days: 51 matches, win rate 55%, net ELO +245.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.