--majky
How does --majky play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).
Compared with 7,096 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so right on the average (52%).
Clutch
Average47% of 1v1s won and so clearly above the average (40%).
Weapons and aim
Average58% headshots and so clearly above the average (53%).
Impact
AverageExactly 2 kills in 13.2% of rounds and so just below the average (13.5%).
Utility and deaths
Average0.51 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.12.
Damage per round (ADR)
Best month: September 2026 with 87.2. Last 3 months: 83.6 (at the start 80.4). Slightly above the average (80.8).
Share of headshot kills
Best month: August 2026 with 59%. Last 3 months: 58% (at the start 56%). Clearly above the average (53%).
Matches won (win rate)
Best month: April 2026 with 57%. Last 3 months: 55% (at the start 54%). Clearly above the average (52%).
Best month: October 2026 with 3,589. Last 3 months: 3,498 (at the start 3,271).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 60%.
Patterns
From the last 240 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--majky loses the most ELO on Mirage: −62 ELO, 51% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Dust 2
- Recorded match no. 100 · Dust 2
- Highest rating in a match: 2.16 · Nuke
- Longest win streak: 8 wins in a row · Overpass
Maps in detail
from the last 240 matchesCompared with players on the same level who have at least 15 matches on the map.
How --majky plays
Across 240 matches --majky averages K/R 0.75 and ADR 82.5; the rating across the 199 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 47%, better than 86% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 58% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 89 of 199 matches the rating was 1.10 or higher (45%), in 70 it was below 0.90. In 172 matches with detailed stats: 42 4Ks and 7 aces. Best month by rating: September 2026 at 1.12. --majky loses the most ELO on Mirage (−62 ELO, win rate 51%). Things go best in match 4 of the day (+180 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +180 ELO. Improved over the last three months: K/R +0.05, Headshots +2 pp, ELO +227. Unchanged in recent months: ADR at 83.6, Win rate at 55%. Last 30 days: 51 matches, win rate 55%, net ELO +245.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.